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Segmented Progressive Assessment in Mechanics Education: A Full-Process Model for Improving Learning Outcomes 机械教育中的分段渐进式评估:提高学习成果的全过程模型
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-06-01 Epub Date: 2026-04-20 DOI: 10.1109/TE.2026.3682747
Keming Zhang;Pei Zheng;Zixuan Chen
Traditional assessment methods in basic mechanics courses often prioritize final outcomes over learning processes, leading to passive student engagement and limited development of practical skills. In response to these limitations, a three-phase assessment framework was designed that integrates formative evaluation, gamification, and real-time feedback throughout the teaching cycle. This model comprises three phases: 1) adaptive preassessment (e.g., class participation and quizzes), 2) competency reinforcement (e.g., group simulations and error correction tassks); and 3) comprehensive application (e.g., theory visualization and dual-teacher evaluation). Implemented in a semester-long mechanics course (N = 120), the staged formative performance assessment (SFPA) cohort showed higher participation (+28%) and higher average exam scores (+7.8 points) than the comparison cohort. Qualitative feedback revealed enhanced teamwork abilities (reported by 85% of students) and stronger motivation through gamified elements like ”lucky draws” and ”beauty discovery” activities. However, challenges such as increased teacher workload and subjective grading criteria were identified. This study contributes a scalable framework for engineering education reform, emphasizing the synergy between process-driven assessment and student-centered learning. Its findings provide actionable insights for educators seeking to balance academic rigor with engagement in foundational STEM courses.
传统的力学基础课程评估方法往往优先考虑最终结果而不是学习过程,导致学生被动参与,限制了实践技能的发展。针对这些限制,我们设计了一个三阶段评估框架,将形成性评估、游戏化和整个教学周期的实时反馈整合在一起。该模型包括三个阶段:1)适应性预评估(如课堂参与和测验),2)能力强化(如小组模拟和纠错任务);3)综合应用(如理论可视化、双师评价等)。在为期一个学期的力学课程(N = 120)中实施,阶段形成性绩效评估(SFPA)队列的参与率(+28%)和平均考试分数(+7.8分)高于比较队列。定性反馈显示,通过“幸运抽奖”和“发现美丽”等游戏化活动,学生的团队合作能力得到增强(85%的学生报告),动机也更强。然而,也发现了教师工作量增加和主观评分标准等挑战。本研究为工程教育改革提供了一个可扩展的框架,强调过程驱动评估与以学生为中心的学习之间的协同作用。其研究结果为寻求平衡学术严谨性与参与基础STEM课程的教育工作者提供了可行的见解。
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引用次数: 0
IEEE Transactions on Education Publication Information IEEE教育出版信息汇刊
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-06-01 Epub Date: 2026-06-03 DOI: 10.1109/TE.2026.3695732
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引用次数: 0
IEEE Transactions on Education Information for Authors IEEE作者教育信息汇刊
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-06-01 Epub Date: 2026-06-03 DOI: 10.1109/TE.2026.3695734
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引用次数: 0
An Intelligent System for Online DC Motor Experiments in Engineering Education 工程教学中直流电机在线实验智能系统
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-06-01 Epub Date: 2026-03-18 DOI: 10.1109/TE.2026.3692352
Kaixing Hong;Shukai Luo;Hui Lou;Suan Xu
Contribution: This article presents an innovative intelligent system designed for online DC motor experiments. Leveraging the high-precision DC motor control hardware, the system integrates virtual load simulation with neural network-based intelligent evaluation. This integration not only simulates the real-world loads accurately, but also enables real-time assessment of learning outcomes.

Background: Conventional DC motor experiments are typically carried out on fixed platforms in laboratories and evaluated through paper-based reports. This approach has several drawbacks, such as spatiotemporal constraints, limited load types, and the lack of process-based assessment.

Intended Outcomes: To address these issues, an online DC motor experiment system supporting remote operation has been developed. This system provides real-time feedback to help users understand DC motor operations under various loads. Moreover, the system identifies operational weaknesses and offers specific suggestions for improvement.

Application Design: The hardware implementation of the system employs an STM32 controller running a PI control algorithm, which can simulate the mechanical properties of various loads precisely. This is complemented by a web-based platform developed with ASP.NET, which enables remote operation and real-time data visualization. Furthermore, an intelligent evaluation module leverages neural network models to perform automated assessments and provide feedback on the experimental process.

Findings: The system enhances the learning experience by combining an intuitive interface with versatile load simulations under standardized procedures. Furthermore, its intelligent assessment generates automated, data-rich reports, offering key support and making it a practical tool for advancing outcome-based education.

本文介绍了一种创新的用于直流电机在线实验的智能系统。该系统利用高精度直流电机控制硬件,将虚拟负载仿真与基于神经网络的智能评估相结合。这种集成不仅可以准确地模拟现实世界的负载,还可以实时评估学习结果。背景:传统的直流电机实验通常在实验室的固定平台上进行,并通过纸质报告进行评估。这种方法有几个缺点,如时空限制、有限的负载类型和缺乏基于过程的评估。预期结果:为了解决这些问题,开发了支持远程操作的在线直流电机实验系统。该系统提供实时反馈,帮助用户了解直流电机在各种负载下的运行情况。此外,该系统确定了业务上的弱点,并提出了具体的改进建议。应用设计:系统的硬件实现采用STM32控制器,运行PI控制算法,可以精确模拟各种负载的力学性能。这是由一个基于web的平台与ASP开发的补充。NET,它可以实现远程操作和实时数据可视化。此外,智能评估模块利用神经网络模型进行自动评估,并对实验过程提供反馈。研究结果:该系统通过将直观的界面与标准化程序下的多功能负载模拟相结合,增强了学习体验。此外,它的智能评估生成自动化的、数据丰富的报告,提供关键支持,使其成为推进基于结果的教育的实用工具。
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引用次数: 0
IEEE Transactions on Education Publication Information IEEE教育出版信息汇刊
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-02-23 DOI: 10.1109/TE.2026.3655453
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引用次数: 0
IEEE Transactions on Education Reviewers 2025 IEEE教育评论家汇刊2025
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-02-23 DOI: 10.1109/TE.2026.3654651
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引用次数: 0
IEEE Transactions on Education Information for Authors IEEE作者教育信息汇刊
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-02-23 DOI: 10.1109/TE.2026.3655455
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引用次数: 0
Design and Implementation of a Ball and Beam Control System Using a PID Controller 基于PID控制器的球梁控制系统的设计与实现
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-01-22 DOI: 10.1109/TE.2026.3653647
Giuseppe Sutera;Dario Calogero Guastella;Francesco Cancelliere;Giovanni Muscato
Contribution: Prior studies have emphasized the importance of examining nonlinear control systems in engineering courses, where implementing a proportional-integral-derivative (PID) controller is a fundamental approach to understanding system stabilization and dynamic response. This study demonstrates the effectiveness of a ball and beam system as an open-source educational tool that enables students to engage in real-time PID tuning and system optimization through practical experimentation.

Background: PID controllers are fundamental to automatic control courses. While the traditional class provides mathematical foundations, experimental learning through direct interaction with a physical system enables deeper understanding. With its unstable dynamics, the ball and beam system is particularly well-suited to illustrate feedback control principles tangibly and interactively.

Intended outcomes: This study seeks to assist students in improving their capacity to optimize PID gains to minimize overshoot and decrease settling time to attain the setpoint. The course’s final laboratory activity was centered around a student competition, which promoted teamwork and reinforced the theoretical and practical concepts of control systems in engineering.

Application design: The ball and beam system consists of a servo motor-actuated beam and a time-of-flight (ToF) sensor mounted at the beam’s hinged end for real-time position feedback. Based on the students’ configuration, the Arduino microcontroller processes the sensor data and dynamically adjusts the beam’s tilt to maintain the ball at the desired position.

Findings: The competition-based approach fostered a highly motivated learning environment, as students were driven to develop the most effective PID tuning strategy. Learning with hardware enhanced student engagement and provided a multidisciplinary experience.

贡献:先前的研究强调了在工程课程中检查非线性控制系统的重要性,其中实现比例-积分-导数(PID)控制器是理解系统稳定和动态响应的基本方法。本研究证明了球梁系统作为一个开源教育工具的有效性,使学生能够通过实际实验进行实时PID调谐和系统优化。背景:PID控制器是自动控制课程的基础。传统课堂提供数学基础,而通过与物理系统直接互动的实验学习可以加深对物理系统的理解。由于其不稳定的动力学特性,球梁系统特别适合于以有形和交互的方式说明反馈控制原理。预期结果:本研究旨在帮助学生提高优化PID增益的能力,以最小化超调并减少达到设定点的稳定时间。课程最后的实验活动以学生竞赛为中心,促进了团队合作,强化了工程控制系统的理论和实践概念。应用设计:球梁系统由伺服电机驱动的梁和安装在梁铰接端用于实时位置反馈的飞行时间(ToF)传感器组成。根据学生的配置,Arduino微控制器处理传感器数据,并动态调整光束的倾斜,使球保持在所需的位置。研究发现:基于竞争的方法培养了一个高度积极的学习环境,因为学生们被驱使去开发最有效的PID调整策略。使用硬件学习提高了学生的参与度,并提供了多学科的体验。
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引用次数: 0
Gender Differences in Mixed Reality Flight Simulator Training: Enhancing Inclusive Engineering Education 混合现实飞行模拟器训练中的性别差异:加强包容性工程教育
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-01-21 DOI: 10.1109/TE.2025.3649008
Yifan Kang;Xu Sun;Guang Zhu;Xinwei Wang;Jiang Wu
Contribution: This study reveals significant gender differences in mixed reality (MR) training by demonstrating that female participants experience higher simulator sickness and lower perceived performance compared to males, thereby informing the design of more inclusive training systems in engineering education.Background: As MR technologies become increasingly integrated into training for electrical, computer, and aerospace engineering, understanding user differences is crucial for enhancing learning outcomes and system usability.Research Questions: 1) Does gender influence the experience of simulator sickness, workload, and situation awareness during MR-based flight simulation and 2) does female users encounter these challenges more acutely than male users?Methodology: A controlled experiment was conducted with 32 participants equally divided by gender, using standardized instruments—the simulator sickness questionnaire (SSQ), NASA task load index, and situation awareness rating technique (SART)—to assess user responses during an MR flight simulation.Findings: The results indicate that female participants report significantly higher levels of simulator sickness, especially oculomotor symptoms. Female participants also reported lower self-assessed performance and situational awareness (SA) than male participants. These findings emphasize the need for adaptive feedback mechanisms and ergonomic design improvements in MR educational training tools.
贡献:本研究揭示了混合现实(MR)培训中显著的性别差异,表明与男性相比,女性参与者经历了更高的模拟器病和更低的感知表现,从而为工程教育中更具包容性的培训系统的设计提供了信息。背景:随着磁共振技术越来越多地集成到电气、计算机和航空航天工程的培训中,了解用户差异对于提高学习成果和系统可用性至关重要。研究问题:1)性别是否会影响模拟器疾病的体验、工作量和基于核磁共振的飞行模拟中的情况意识? 2)女性用户是否比男性用户更严重地遇到这些挑战?方法:对32名参与者进行了一项对照实验,参与者按性别等分,使用标准化的工具——模拟器疾病问卷(SSQ)、NASA任务负荷指数和态势感知评级技术(SART)——来评估用户在MR飞行模拟中的反应。研究结果:结果表明,女性参与者报告的模拟器病水平明显更高,尤其是动眼病症状。女性参与者的自我评估表现和情境意识(SA)也低于男性参与者。这些发现强调了自适应反馈机制和改进MR教育培训工具的人体工程学设计的必要性。
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引用次数: 0
Experimental Evaluation of a Serious Game for Teaching UML Diagrams UML图教学严肃游戏的实验评价
IF 2 2区 工程技术 Q2 EDUCATION, SCIENTIFIC DISCIPLINES Pub Date : 2026-01-21 DOI: 10.1109/TE.2025.3646373
Stamatia Gkouma;Kostas Karpouzis;Stamatia Bibi
Contribution: The aim of this work is to develop and evaluate UMLcraft, a serious game that supports the learning process of unified modeling language (UML) diagrams in the context of Software Engineering education.Background: Serious games for software engineering education are becoming increasingly popular. Despite the availability of serious games covering various aspects of software engineering, no serious game has been specifically developed to cover multiple UML notations simultaneously, a fundamental tool in the field.Intended outcomes: UMLcraft includes minigames and drag and drop game exercises designed to help learners understand the most well-known UML diagrams. The game aims to help users familiarize, remember, understand, and apply the modeling rules of 4 well-known UML diagrams, including an extra diagram as an introduction to the game.Application design: The effectiveness of the game was evaluated through pre- and posttest analysis game experimental evaluation, surveys and semistructured interviews.Findings: The results showed positive learning outcomes. UMLcraft effectively aids in teaching UML diagrams, helping students improve their understanding and application of UML modeling concepts.
贡献:这项工作的目的是开发和评估UMLcraft,这是一个严肃的游戏,支持在软件工程教育的背景下学习统一建模语言(UML)图的过程。背景:用于软件工程教育的严肃游戏正变得越来越流行。尽管有一些严肃的游戏涵盖了软件工程的各个方面,但是还没有一个严肃的游戏被专门开发来同时涵盖多个UML符号,这是该领域的一个基本工具。预期结果:UMLcraft包括小游戏和拖放游戏练习,旨在帮助学习者理解最著名的UML图。游戏旨在帮助用户熟悉、记住、理解和应用4个著名的UML图的建模规则,包括一个额外的图作为游戏的介绍。应用设计:通过测试前和测试后的分析,游戏实验评估,调查和半结构化访谈来评估游戏的有效性。结果:结果显示出积极的学习效果。UMLcraft有效地帮助教授UML图,帮助学生提高他们对UML建模概念的理解和应用。
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引用次数: 0
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IEEE Transactions on Education
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