A modified instruction fetch control mechanism for SMT architecture

Jing Wang, Shengbing Zhang, Meng Zhang, Xiaoping Huang, Pan Yong-feng
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引用次数: 3

Abstract

In SMT architecture, instruction fetch unit is capable of fetching instructions from one or more threads simultaneously. Because of resource competing and run-time characteristics of threads, system resources are not sufficiently utilized. Considering necessary factors, a powerful instruction fetch mechanism can alleviate the adverse effects through appropriately fetch as many compatible instructions as possible. In this paper, the effects of instruction fetch policy on SMT performance are analyzed in detail, and a modified instruction fetch control mechanism is proposed. In this mechanism, a ready thread buffer is introduced in. With hardware list pointer structure, the buffer can be dynamically allotted. Further, the instruction fetch process is divided into two steps, and they deal with wrong branch prediction and instruction queue clog issues separately. Our instruction fetch control mechanism increase IPC for 9.39% over an unmodified SMT processor with ICOUNT2.8 policy. This speedup is enhanced by an advantage of considering main factors separately, the ability to favor for fetch those threads most efficiently using the processor each cycle, thereby, providing the "best" instructions to the processor.
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一种改进的SMT体系结构指令获取控制机制
在SMT体系结构中,指令获取单元能够同时从一个或多个线程中获取指令。由于资源竞争和线程的运行时特性,系统资源没有得到充分利用。考虑到必要的因素,一个强大的指令获取机制可以通过适当地获取尽可能多的兼容指令来减轻不利影响。本文详细分析了指令获取策略对SMT性能的影响,提出了一种改进的指令获取控制机制。在此机制中,引入了就绪线程缓冲区。采用硬件表指针结构,可以实现缓冲区的动态分配。此外,将指令提取过程分为两个步骤,分别处理分支预测错误和指令队列阻塞问题。我们的指令获取控制机制比使用ICOUNT2.8策略的未修改SMT处理器提高了9.39%的IPC。单独考虑主要因素的优势增强了这种加速,能够在每个周期使用处理器时最有效地获取那些线程,从而为处理器提供“最佳”指令。
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