Representing game characters' inner worlds through narrative perspectives

Jichen Zhu, Santiago Ontañón, B. Lewter
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引用次数: 7

Abstract

When compared to the depiction of external actions, modern computer games have developed very limited means of conveying game characters' inner activities. In this paper, we focus on different narrative perspectives and the ways in which they enable us to express a wider range of characters' inner worlds. We also present our on-going project Remembrance which uses a system of shifting external environments to reflect the character's inner world.
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通过叙事视角呈现游戏角色的内心世界
与外部行动的描述相比,现代电脑游戏在传达游戏角色的内部活动方面发展得非常有限。在本文中,我们将着眼于不同的叙事视角,以及它们如何帮助我们更广泛地表达角色的内心世界。我们还展示了我们正在进行的项目《记忆》,该项目使用了一个系统来改变外部环境以反映角色的内心世界。
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