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2010 IEEE Haptics Symposium最新文献

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A new fabric-based softness display 一种新的基于织物的柔软度显示
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444668
M. Bianchi, Alessandro Serio, E. Scilingo, A. Bicchi
This paper describes a new bi-elastic fabric-based display for rendering softness. Bi-elastic means that the fabric exhibits properties which render it elastic in at least two substantially perpendicular directions, and preferably in all directions. The device described here is based on tissue stretch to provide different levels of softness. More specifically, a thin layer of bi-elastic fabric is placed on the top of a hollow cylinder and tied to an external circular crown which can be moved up and down, relaxing or stretching the fabric. A camera placed just beneath the fabric allows for the measurement of the contact area involved in the haptic exploration. The system is also endowed with a graphical user interface, which gives a real-time visual rendering of the interaction of the fingertip with the display. In this paper, design, realization and control implementation are discussed, and performance of the display is evaluated by means of a set of psychophysical tests. We also compare performance in terms of softness perception of different simulated materials with that obtained using another softness display.
介绍了一种基于双弹性织物的柔软度显示装置。双弹性是指所述织物表现出使其在至少两个基本上垂直的方向上,优选在所有方向上具有弹性的特性。这里描述的装置是基于组织拉伸来提供不同程度的柔软度。更具体地说,一层薄薄的双弹性织物被放置在一个空心圆柱体的顶部,并绑在一个可以上下移动的外部圆形冠上,从而放松或拉伸织物。放置在织物下方的相机可以测量触觉探索中涉及的接触面积。该系统还具有图形用户界面,可以实时显示指尖与显示器的交互。本文讨论了显示器的设计、实现和控制实现,并通过一套心理物理测试来评估显示器的性能。我们还比较了不同模拟材料的柔软度感知性能与使用另一种柔软度显示器获得的性能。
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引用次数: 25
3D force prediction using fingernail imaging with automated calibration 3D力预测使用自动校准指甲成像
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444669
Thomas Grieve, L. Lincoln, Yu Sun, J. Hollerbach, S. Mascaro
This paper demonstrates a system for 3D force prediction using fingernail imaging, in which video images of the human fingernail are used to predict the normal and shear forces that occur when the finger is in contact with a flat surface. The automated calibration uses a magnetic levitation haptic device (MLHD) whose flotor has been modified to apply forces to the human fingerpad. The system accurately predicts forces with an RMS error of 0.3N normal force, 6% of the full range of 10N, and a shear force error of 0.3N, 3% of the full range of ±2.5N. This paper also demonstrates that varying the number of pixels used to represent the finger between 100 and 500 pixels has little effect on the results, indicating that a real-time application could use low-resolution images without loss of accuracy.
本文演示了一种利用指甲成像进行三维力预测的系统,该系统使用人类指甲的视频图像来预测手指与平面接触时发生的法向力和剪切力。自动校准使用磁悬浮触觉装置(MLHD),该装置的底板经过修改,可以对人的指垫施加力。系统准确预测力,法向力的均方根误差为0.3N, 10N全范围的6%,剪切力的均方根误差为0.3N,±2.5N全范围的3%。本文还证明,在100到500像素之间改变用于表示手指的像素数量对结果的影响很小,这表明实时应用程序可以使用低分辨率图像而不会损失精度。
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引用次数: 19
Spatially distributed tactile feedback for kinesthetic motion guidance 空间分布触觉反馈用于动觉运动引导
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444606
Pulkit Kapur, Mallory Jensen, L. Buxbaum, Steven A. Jax, K. J. Kuchenbecker
Apraxic stroke patients need to perform repetitive arm movements to regain motor functionality, but they struggle to process the visual feedback provided by typical virtual rehabilitation systems. Instead, we imagine a low cost sleeve that can measure the movement of the upper limb and provide tactile feedback at key locations. The feedback provided by the tactors should guide the patient through a series of desired movements by allowing him or her to feel limb configuration errors at each instant in time. After discussing the relevant motion capture and actuator options, this paper describes the design and programming of our current prototype, a wearable tactile interface that uses magnetic motion tracking and shaftless eccentric mass motors. The sensors and actuators are attached to the sleeve of an athletic shirt with novel plastic caps, which also help focus the vibration on the user's skin. We connect the motors in current drive for improved performance, and we present a full parametric model for their in situ dynamic response (acceleration output given current input).
失用性中风患者需要进行重复的手臂运动来恢复运动功能,但他们很难处理典型虚拟康复系统提供的视觉反馈。相反,我们设想一种低成本的套筒,可以测量上肢的运动,并在关键位置提供触觉反馈。参与者提供的反馈应该通过让患者在每个瞬间都能感觉到肢体结构的错误,来指导患者完成一系列期望的动作。在讨论了相关的动作捕捉和执行器选项之后,本文描述了我们目前的原型的设计和编程,这是一个使用磁运动跟踪和无轴偏心质量电机的可穿戴触觉界面。传感器和致动器被安装在运动衫的袖子上,带有新颖的塑料帽,这也有助于将振动集中在用户的皮肤上。为了提高电机的性能,我们将电机连接到电流驱动中,并提出了其原位动态响应(给定电流输入的加速度输出)的全参数模型。
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引用次数: 81
The quickhaptics microAPI: Enabling haptic mashups quickhaptics microAPI:支持触觉混搭
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444644
David Chen, Venkatraghavan Gourishankar, Curt Rawley, G. Grinstein
Modern software development requires harnessing rich complex APIs allowing much more sophisticated and creative systems to be designed. End user web-based programming has manifested itself today in mashups, most often a page or server-side application that pulls together content, data models and functionality from diverse sources and combines them in a generative manner as a new application or web service. The nature of a mashup implies a certain style of software coding, one that is fast, with easy integration using open application programming interfaces (APIs) to produce results that are intentional from the point of view of the application developer but can be unexpected and surprising from the point of view of the API designers.
现代软件开发需要利用丰富复杂的api,从而设计出更复杂、更有创意的系统。最终用户基于web的编程在mashup中得到了体现,mashup通常是一个页面或服务器端应用程序,它将来自不同来源的内容、数据模型和功能整合在一起,并以生成的方式将它们组合成一个新的应用程序或web服务。mashup的本质意味着某种软件编码风格,这种风格快速,使用开放的应用程序编程接口(API)易于集成,从而产生从应用程序开发人员的角度来看是有意为之的结果,但从API设计人员的角度来看可能是意想不到的和令人惊讶的。
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引用次数: 1
Towards real-time haptic exploration using a mobile robot as mediator 以移动机器人为媒介的实时触觉探索
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444643
C. Park, A. Howard
In this paper, we propose a new concept of haptic exploration using a mobile manipulation system, which combines the mobility and manipulability of the robot with haptic feedback for user interaction. The system utilizes and integrates heterogeneous robotic sensor readings to create a real-time spatial model of the environment, which in turn can be conveyed to the user to explore the haptically represented environment and spatially perceive the world without direct contact. The real-world values are transformed into an environmental model (an internal map) by the sensors, and the environmental model is used to create environmental feedback on the haptic device which interacts in the haptically augmented space. Through this multi-scale convergence of dynamic sensor data and haptic interaction, our goal is to enable real-time exploration of the world through remote interfaces without the use of predefined world models. In this paper, the system algorithms and platform are discussed, along with preliminary results to show the capabilities of the system.
在本文中,我们提出了一种利用移动操作系统进行触觉探索的新概念,该系统将机器人的移动性和可操作性与用户交互的触觉反馈相结合。该系统利用并集成了异构的机器人传感器读数来创建环境的实时空间模型,该模型反过来可以传达给用户,使用户无需直接接触即可探索触觉表示的环境并在空间上感知世界。传感器将真实世界的值转换为环境模型(内部地图),环境模型用于在触觉增强空间中交互的触觉设备上创建环境反馈。通过动态传感器数据和触觉交互的多尺度融合,我们的目标是通过远程接口实现对世界的实时探索,而无需使用预定义的世界模型。本文对系统的算法和平台进行了讨论,并给出了初步的实验结果来展示系统的功能。
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引用次数: 11
Perceptual space and adjective rating of sinusoidal vibrations perceived via mobile device 通过移动设备感知的正弦振动的感知空间和形容词评级
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444692
Inwook Hwang, Seungmoon Choi
In the past five years, how to utilize the haptics technology in the mobile device to improve its limited user interface has emerged as an attractive research topic. In this paper, we report two kinds of perceptual data related to vibrotactile signals perceived through a mobile device held in the hand. In Experiment I, we estimated perceptual dissimilarities between sinusoidal vibrations with seven frequencies in 40–250 Hz and two amplitudes of 30 and 40 dB SL. Multi-dimensional scaling was then applied to the perceptual distances, and led to a two-dimensional perceptual space. In the perceptual space, the vibrations of the two amplitudes formed distinct groups. The two groups showed similar structures with respect to the frequency variation. In particular, two perceptual dimensions that spanned a low frequency range (40–100 Hz) and a high frequency range (100–250 Hz) were close to be orthogonal. In Experiment II, we evaluated the subjective qualities of sinusoidal vibrations with different frequencies via adjective rating. Thirteen adjective pairs were carefully selected, and rated for the sinusoidal vibrations played through the mobile device. The results were regressed to the perceptual space, revealing several adjective pairs that can largely account for the distributions of vibration points in the perceptual space, such as ‘dark-bright,’ ‘dull-clear,’ ‘slow-fast,’ ‘vague-distinct,’ ‘thick-thin,’ and ‘heavy-light.’ The findings of this paper can help understand the perceptual characteristics and subjective impressions of mobile device vibrations.
在过去的五年中,如何利用移动设备中的触觉技术来改善其有限的用户界面已经成为一个有吸引力的研究课题。在本文中,我们报告了两种与通过手持移动设备感知的振动触觉信号相关的感知数据。在实验1中,我们估计了40 - 250 Hz的7个频率和30和40 dB SL两个振幅的正弦振动之间的感知差异,然后对感知距离进行多维缩放,从而得到二维感知空间。在感知空间中,这两个振幅的振动形成了不同的群体。两组在频率变化方面表现出相似的结构。特别是,跨越低频范围(40-100赫兹)和高频范围(100-250赫兹)的两个感知维度接近正交。在实验二中,我们通过形容词评定来评价不同频率正弦振动的主观质量。13对形容词经过精心挑选,并对通过移动设备播放的正弦振动进行评级。结果被回归到感知空间,揭示了几个形容词对,这些形容词对可以很大程度上解释感知空间中振动点的分布,如“暗-亮”、“暗-清”、“慢-快”、“模糊-清晰”、“厚-薄”和“重-轻”。“这篇论文的发现有助于理解移动设备振动的感知特征和主观印象。”
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引用次数: 41
Unconditional stability analysis of dual-user teleoperation systems 双用户遥操作系统的无条件稳定性分析
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444660
B. Khademian, K. Hashtrudi-Zaad
A novel method is presented for unconditional stability analysis of dual-user teleoperation systems. The method is based on the application of Llewellyn's criterion to an equivalent two-port network of the system. Unlike unconditional stability of single-user systems which depends on the multi-port network parameters, the unconditional stability of dual-user systems also depends on the network port termination, in this case the environment impedance. The proposed robust stability analysis method is examined on two multilateral shared control architectures previously developed in [11, 12].
提出了一种双用户遥操作系统无条件稳定性分析的新方法。该方法基于将卢埃林准则应用于系统的等效双端口网络。与单用户系统的无条件稳定性取决于多端口网络参数不同,双用户系统的无条件稳定性还取决于网络端口的终止,在这种情况下是环境阻抗。所提出的鲁棒稳定性分析方法在先前[11,12]中开发的两种多边共享控制体系结构上进行了检验。
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引用次数: 20
Tactile mouse using friction control 触觉鼠标使用摩擦控制
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444639
M. Takasaki, H. Kotani, R. Tamon, T. Mizuno
This paper describes a novel method to indicate tactile sensation through a PC mouse using friction control applying surface acoustic wave (SAW). For the friction control, a wave-circulating SAW transducer is proposed. In the structure, the wave excited by the oscillator can circulate around the substrate surface to improve energy efficiency. In this research, a tactile mouse, which is a computer mouse with tactile feedback, is proposed. The tactile feedback applying the friction control is described. The friction between the mouse and a mouse pad can be controlled by mechanical vibration of the SAW. Fabrication and characteristics of the SAW transducer are indicated. Successful work of the tactile mouse is also reported.
本文介绍了一种利用表面声波(SAW)摩擦控制在PC鼠标上显示触觉的新方法。针对摩擦控制,提出了一种波循环声表面波换能器。在该结构中,由振荡器激发的波可以围绕衬底表面循环,从而提高了能量效率。本研究提出了一种具有触觉反馈功能的电脑鼠标——触觉鼠标。描述了应用摩擦控制的触觉反馈。鼠标和鼠标垫之间的摩擦可以通过SAW的机械振动来控制。介绍了SAW换能器的制作方法和特点。本文还报道了触觉鼠标的成功工作。
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引用次数: 0
A two-grid iterative approach for real time haptics mediated interactive simulation of deformable objects 可变形物体的实时触觉交互仿真的两网格迭代方法
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444611
V. Arikatla, S. De
Fast and efficient algorithms are paramount in any real-time multimodal interactive simulation involving soft deformable objects. To achieve real time computational rates, it is expedient to adaptively refine the simulation mesh in the vicinity of the interaction region instead of using a uniformly refined mesh. While appealing, such an approach is difficult to implement as the system of linear algebraic equations changes during the course of the simulation as the interaction region is dynamically updated. A direct solution approach for the discretized system of equations is, of course, computationally expensive hence iterative approaches must be pursued. In this paper, we present a novel two-grid computational methodology that uses pre-computed solution on a coarse grid representation of the geometry and a prolongation operator that transfers the coarse grid solution to a locally refined fine grid to generate the initial guess for a Gauss-Seidel type iterative solver. A local relaxation approach is then introduced that preferentially relaxes the local and global residuals and vastly improves computational efficiency, especially with increasing number of degrees of freedom of the mesh. Example problems demonstrate the effectiveness of the method.
在涉及软变形对象的实时多模态交互仿真中,快速高效的算法是至关重要的。为了达到实时的计算速度,在交互区域附近自适应地细化模拟网格,而不是使用均匀细化的网格。这种方法虽然很有吸引力,但由于在仿真过程中,线性代数方程组会随着相互作用区域的动态更新而发生变化,因此难以实现。离散方程组的直接解法当然是计算量大的,因此必须采用迭代法。在本文中,我们提出了一种新的两网格计算方法,该方法使用几何的粗网格表示上的预计算解和将粗网格解转移到局部精细网格的扩展算子来生成高斯-塞德尔型迭代求解器的初始猜测。然后引入局部松弛方法,优先松弛局部和全局残差,极大地提高了计算效率,特别是随着网格自由度的增加。算例验证了该方法的有效性。
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引用次数: 2
Design and evaluation of a vibrotactile seat to improve spatial awareness while driving 振动触觉座椅的设计与评价,以提高驾驶时的空间意识
Pub Date : 2010-03-25 DOI: 10.1109/HAPTIC.2010.5444642
John B. Morrell, Kamil Wasilewski
In this paper, we describe the design and evaluation of a vibrotactile driver's seat that is used to display spatial information during two driving tasks. Many studies have recently shown the effectiveness of haptic and vibrotactile feedback to augment collision warning systems in automobiles. Simultaneously, driver distraction and situational awareness have been identified as significant safety issues in all areas of transportation. We hypothesize that vibrotactile feedback may be used to enhance and improve spatial awareness while driving if it is used continuously and naturally so that it is part of the normal operation of the automobile.
在本文中,我们描述了振动触觉驾驶员座椅的设计和评估,用于在两个驾驶任务中显示空间信息。近年来,许多研究表明触觉和振动触觉反馈在增强汽车碰撞预警系统中的有效性。同时,驾驶员分心和态势感知已被确定为所有交通领域的重大安全问题。我们假设振动触觉反馈可以用来增强和改善驾驶时的空间意识,如果它是连续和自然的使用,使其成为汽车正常操作的一部分。
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引用次数: 53
期刊
2010 IEEE Haptics Symposium
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