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2016 9th IFIP Wireless and Mobile Networking Conference (WMNC)最新文献

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DAPP: A Delay-Aware Packet Prioritisation scheme for VoIP in wireless multi-hop networks DAPP:一种在无线多跳网络中用于VoIP的延迟感知分组优先级方案
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543929
C. Olariu, Adriana Hava
In this paper we propose a mechanism entitled Delay-Aware Packet Prioritisation (DAPP) that works at WiFi packet queue level. DAPP enqueues packets according to their time spent in the network, such that more delayed packets are enqueued towards the head of the queue. We study the effects of such an approach in wireless multi-hop scenarios where VoIP packets with various delay impairments reach a congested node. Packets' delay builds up as congestion increases and we show that DAPP improves a network's VoIP capacity by distributing the negative effects of delay to those VoIP packets that so far travelled in good network conditions. This is to the advantage of those VoIP packets already negatively affected by network conditions, as they are allowed to pass a congested node with less further delay accumulation. We use extensive NS-3 simulations where a wide range of network impairments affect VoIP calls, and we demonstrate that DAPP is able to improve the VoIP capacity and fairness among VoIP calls in a wireless multi-hop network.
在本文中,我们提出了一种名为延迟感知数据包优先级(DAPP)的机制,该机制工作在WiFi数据包队列级别。DAPP根据数据包在网络中花费的时间对其进行排队,这样,更多延迟的数据包被排队到队列的头部。我们研究了这种方法在具有各种延迟损伤的VoIP数据包到达拥塞节点的无线多跳场景中的效果。数据包的延迟随着拥塞的增加而增加,我们表明DAPP通过将延迟的负面影响分配给迄今为止在良好网络条件下传输的那些VoIP数据包来提高网络的VoIP容量。这对那些已经受到网络条件负面影响的VoIP数据包是有利的,因为它们被允许通过拥塞节点,进一步的延迟积累更少。我们使用了广泛的NS-3模拟,其中广泛的网络缺陷影响VoIP呼叫,我们证明了DAPP能够提高无线多跳网络中VoIP呼叫的容量和公平性。
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引用次数: 1
A hierarchical caching game for message relaying in delay tolerant networks 延迟容忍网络中消息中继的分层缓存游戏
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543978
Imane Rahmouni, Sidi Ahmed Ezzahidi, Ahmed El Ouadrhiri, Mohamed El-Kamili, Essaid Sabir
The mobile nodes in delay tolerant networks communicate with each other using a store-carry and forward mechanism even though there is no permanent link between the source and the destination. This mechanism requires cooperation between nodes. However, because of limited resources such as storage and energy, most of the nodes act in a non-cooperative way. In this paper, an incentive mechanism is proposed to encourage messages caching in DTNs. The source offers a reward to the relays to incite them to participate in delivering the message to the destination. We model the interaction between the source and the relays as a Stackelberg game in which the source takes the role of the leader and the relays respond based on the leader's move. Also, two different learning algorithms are presented: one for the leader, the other for the followers, to allow them to take the best decision and finally, to converge to the Stackelberg Equilibrium.
在容延迟网络中,即使源端和目的端之间没有永久的链路,移动节点之间也使用存储-携带-转发机制进行通信。这种机制需要节点之间的合作。然而,由于存储和能量等资源有限,大多数节点的行为都是非合作的。在本文中,提出了一种激励机制来鼓励DTNs中的消息缓存。消息源向中继者提供奖励,以激励他们参与将消息传递到目的地。我们将源和中继之间的相互作用建模为Stackelberg游戏,其中源扮演领导者的角色,中继根据领导者的移动做出反应。此外,还提出了两种不同的学习算法:一种用于领导者,另一种用于追随者,使他们能够做出最佳决策,并最终收敛到Stackelberg均衡。
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引用次数: 2
DUPE: Duplicated Unicast Packet Encapsulation in Position-based Routing VANET DUPE:基于位置路由VANET中的重复单播包封装
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543979
Ye Tao, Xin Li, Manabu Tsukada, H. Esaki
Position-based Routing Vehicular Ad-hoc Network (PBR-VANET) is a specific type of mobile Ad-hoc network where the nodes are present as vehicles and the routing is decided based on node position. However, PBR-VANET routing protocols greatly suffer from mass packet loss due to frequent changes in topology. We discuss the requirements of the routing protocol and propose a routing encapsulation protocol called Duplicated Unicast Packet Encapsulation (DUPE). The protocol is compatible with original GeoNetworking standard, and can cooperate with the existing implementations without modification to neither GeoNetworking infrastructure nor user applications. The protocol encapsulates GeoNetworking packet in BTP packet (a Layer 4 protocol in GeoNetworking) and duplicates the original packet into different paths to reduce packet loss caused by failure and stale paths. The evaluations on DUPE in different scenarios show that, with reasonable latency and bandwidth overhead achieved, packet loss in certain scenarios is eliminated, where standard GeoNetworking protocol has packet loss of up to 94.5% in worst case.
基于位置的路由车辆自组织网络(PBR-VANET)是一种特定类型的移动自组织网络,其中节点以车辆的形式存在,并根据节点的位置决定路由。然而,由于拓扑结构的频繁变化,PBR-VANET路由协议存在大量丢包的问题。讨论了路由协议的要求,提出了一种路由封装协议DUPE (duplicate Unicast Packet encapsulation)。该协议与原有的GeoNetworking标准兼容,并且可以在不修改GeoNetworking基础架构和用户应用程序的情况下与现有的实现进行协作。该协议将GeoNetworking报文封装在BTP报文(GeoNetworking中的一种四层协议)中,并将原始报文复制到不同的路径上,以减少由于故障和路径陈旧造成的丢包。在不同场景下对DUPE的评估表明,在实现合理的延迟和带宽开销的情况下,可以消除某些场景下的丢包,其中标准GeoNetworking协议在最坏情况下丢包率高达94.5%。
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引用次数: 10
Energy-efficient data collection in grid-based Wireless Sensor Networks using a mobile sink 基于网格的无线传感器网络中使用移动接收器的节能数据收集
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543974
Sarra Messai, Abdellah Boukerram, H. Seba
To save energy in Wireless Sensor Networks (WSNs) and prolong the network lifetime, many works investigate the use of one or more mobile sinks. These solutions are mainly based on organizing the network within a grid to simplify the computation of the sink trajectory. However, existing solutions do not take into account energy consumption during grid construction and do not scale when the sink has to visit every cell of the network grid. To overcome this drawback, we propose an energy-based cell-head selection combined with two sink mobility algorithms to minimize energy consumption of sensor nodes and optimize data collection. Experimentation results confirm the efficiency of our algorithms compared to two basics schemes, i.e. static sink and random sink mobility and also to the related work.
为了在无线传感器网络(WSNs)中节省能量和延长网络寿命,许多研究都在研究使用一个或多个移动接收器。这些解决方案主要是基于在网格内组织网络来简化汇聚轨迹的计算。然而,现有的解决方案没有考虑到电网建设过程中的能量消耗,并且当接收器必须访问网络网格的每个单元时无法扩展。为了克服这一缺点,我们提出了一种基于能量的蜂窝头选择,结合两种sink迁移算法,以最大限度地减少传感器节点的能量消耗并优化数据收集。实验结果证实了我们的算法与两种基本方案(即静态汇和随机汇迁移)以及相关工作的效率。
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引用次数: 5
Travel estimation using Control Signal Records in cellular networks and geographical information 利用蜂窝网络中的控制信号记录和地理信息进行行程估计
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543981
Yuma Yamada, A. Uchiyama, Akihito Hiromori, H. Yamaguchi, T. Higashino
We propose a method to estimate people travel modes and trajectories from control signal records (CSRs) generated at cellular base stations (BSs) when mobile phones send BSs any signal such as handover and data transmission. User locations can be roughly identified by BS IDs in the records as well as the locations of BSs. However, the location accuracy depends on BS cell size, which is not enough to estimate people travels. Therefore, our method leverages geographical information such as stations, railway networks and road networks. We firstly extract railway passengers and automobile travelers based on roughly estimated speeds and trajectories. Then, we further estimate trajectories for automobiles and boarded trains for railway passengers by applying maximum likelihood estimation. Simulation results show that our method achieves 88% recall and 89% precision for railway passenger identification and 85% accuracy for boarded train identification if each mobile phone's communication frequency exceeds 9 times per hour. For automobile travels, our method achieves 75% recall and 70% precision for identification and 64% accuracy for trajectory estimation.
本文提出了一种从蜂窝基站(BSs)产生的控制信号记录(CSRs)中估计人们移动模式和轨迹的方法,当移动电话发送BSs任何信号时,如切换和数据传输。通过记录中的BS id以及BS的位置可以大致识别用户位置。然而,定位的准确性取决于基站的大小,这不足以估计人们的出行情况。因此,我们的方法利用了地理信息,如车站、铁路网和公路网。我们首先根据粗略估计的速度和轨迹提取铁路乘客和汽车乘客。然后,我们利用极大似然估计进一步估计了汽车和火车乘客的轨迹。仿真结果表明,当每台手机每小时通信频率超过9次时,该方法对铁路旅客识别的查全率达到88%,查准率达到89%,对列车乘客识别的查准率达到85%。对于汽车行驶,我们的方法达到了75%的召回率和70%的识别精度,以及64%的轨迹估计精度。
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引用次数: 13
QoS-aware routing for video streaming in multi-rate Ad hoc Networks 多速率自组织网络中视频流的qos感知路由
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543989
A. Al-Ani, J. Seitz
In this work, we propose an adaptive congestion control and avoidance mechanism as an enhancement to our earlier proposed QoS-aware routing protocol. We utilize Ant Colony Optimization (ACO) algorithms for adaptive multipath routing and use the monitoring feature of the Simple Network Management Protocol (SNMP) for QoS computation. So, merging these two methodologies we propose a powerful adaptive multipath QoS-aware routing protocol based on ACO (QoRA). The adaptive nature of QoRA signifies the support of multi-rate data transmission determined by the QoS constraints available on the path. The QoRA routing protocol firstly determines multiple routes based on the applications QoS requirements. Secondly, the congestion control mechanism of QoRA prevents the communication flow from entering into the congested node. QoRA performance is tested for real-time multimedia applications over realistic scenarios simulated using SUMO. The real-time video applications are simulated using H.264/SVC encoded video trace files. We provide an in-depth discussion of the operation of the QoRA routing protocol, which is implemented in the ns-3 simulator. The results obtained after simulation indicates that the enhanced QoRA approach shows better performance for delay and jitter constraints in urban scenarios for multimedia applications as compared to our earlier approach.
在这项工作中,我们提出了一种自适应拥塞控制和避免机制,作为我们之前提出的qos感知路由协议的增强。我们利用蚁群优化(ACO)算法进行自适应多路径路由,并利用简单网络管理协议(SNMP)的监控特性进行QoS计算。因此,我们将这两种方法结合起来,提出了一种基于蚁群算法(QoRA)的功能强大的自适应多路径qos感知路由协议。QoRA的自适应特性意味着支持由路径上可用的QoS约束决定的多速率数据传输。QoRA路由协议首先根据应用的QoS需求确定多条路由。其次,QoRA的拥塞控制机制防止通信流进入拥塞节点。QoRA性能在使用SUMO模拟的真实场景中用于实时多媒体应用程序进行测试。采用H.264/SVC编码的视频跟踪文件对实时视频应用进行了仿真。我们深入讨论了在ns-3模拟器中实现的QoRA路由协议的操作。仿真结果表明,与之前的方法相比,增强的QoRA方法在城市场景中对多媒体应用的延迟和抖动约束表现出更好的性能。
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引用次数: 9
Performance assessment and Self-Organisation of Virtual Sectorisation in a realistic LTE network 现实LTE网络中虚拟扇区的性能评估与自组织
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543973
A. Martinez, K. Trichias, R. Litjens
Active Antenna Systems (AAS) technology is one of several advanced features that enable a mobile network operator to cost-efficiently increase its network capacity to cope with the exponential mobile data traffic growth and the ever more demanding performance requirements. AAS can be exploited to perform e.g. Virtual Sectorisation (ViS), i.e. using beamforming to flexibly position a virtual small cell within the service area of a macro-cell. In this paper we evaluate the performance/capacity potential of ViS in a realistic LTE (Long Term Evolution) network. We apply a planning-oriented approach for positioning virtual sectors, and develop and assess SON (Self-Organizing Networks) algorithms for the adaptive configuration of the ViS deployment. A key distinction herein is made between the cases of power sharing, where the virtual cell fully reuses the macro-cell's bandwidth and shares its transmit power; and bandwidth sharing, where the bandwidth is shared and the full transmit power is used in both cells. The results indicate that ViS offers a significant potential for performance/capacity improvement, with the highest gains observed for the case of bandwidth sharing, where it is further shown that the deployment of a SON algorithm to adapt the ViS configuration to time-varying traffic is essential to reliably achieve the potential gains.
有源天线系统(AAS)技术是使移动网络运营商能够经济高效地增加其网络容量以应对指数级移动数据流量增长和日益苛刻的性能要求的几个先进特性之一。AAS可用于执行例如虚拟扇区(ViS),即使用波束成形在宏小区的服务区域内灵活定位虚拟小小区。在本文中,我们评估了ViS在现实LTE(长期演进)网络中的性能/容量潜力。我们采用面向规划的方法来定位虚拟扇区,并开发和评估SON(自组织网络)算法,用于ViS部署的自适应配置。本文在功率共享情况之间进行了关键区分,其中虚拟小区完全重用宏小区的带宽并共享其发射功率;和带宽共享,其中带宽是共享的,并在两个单元中使用全部发射功率。结果表明,ViS提供了显著的性能/容量改进潜力,在带宽共享的情况下观察到的收益最高,其中进一步表明,部署SON算法以使ViS配置适应时变流量对于可靠地实现潜在收益至关重要。
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引用次数: 1
Simulation of 3D signal propagation based on real world terrains for Ad-Hoc Network evaluation 基于真实世界地形的三维信号传播仿真,用于Ad-Hoc网络评估
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543980
H. H. Nguyen, S. Krug, J. Seitz
Measurements show that features of real-world terrains have a significant impact on the propagation characteristics of any signal. For example, hills or other features might act as obstacles limiting the communication range irregularly. This is crucial for Mobile Ad-Hoc Networks with mobile nodes and intermittent connectivity as major challenge. However, 3D real-world terrain features are usually not considered during protocol evaluation simulations. In this paper, we present our approach to integrate such features into OMNeT++/MiXiM based on publicly available Digital Elevation Model (DEM) data. We use the Durkin's propagation model to estimate the connectivity between sender and receiver in 3D-space. First simulation results clearly show the different behavior of the nodes connectivity between 2D and 3D scenarios, suggesting that this should be considered during protocol evaluations.
测量表明,现实世界的地形特征对任何信号的传播特性都有重大影响。例如,山丘或其他特征可能会作为障碍,不规则地限制通信范围。这对于具有移动节点和间歇性连接作为主要挑战的移动Ad-Hoc网络至关重要。然而,三维现实世界的地形特征通常不考虑在协议评估模拟。在本文中,我们提出了基于公开可用的数字高程模型(DEM)数据将这些特征集成到omnet++ /MiXiM中的方法。我们使用Durkin的传播模型来估计三维空间中发送方和接收方之间的连通性。首先,仿真结果清楚地显示了2D和3D场景之间节点连接的不同行为,这表明在协议评估时应该考虑到这一点。
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引用次数: 5
Control plane handoff analysis for IP mobility IP移动控制平面切换分析
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543931
Ditchaphong Phoomikiattisak, S. Bhatti
Seamless host mobility is vital to future network mobility, and has been an active research area for a long time. Much research focuses on the performance of the data plane. In this paper, we present comprehensive analyses on the control (signalling) plane in the IETF Mobile IPv6, and compare it with the IRTF Identifier-Locator Network Protocol (ILNP). The control plane behaviour is important in order to assess the robustness and scalability of the mobility protocol. ILNP has a different mobility model from Mobile IPv6: it is a host-based, end-to-end architecture and does not require additional network-layer entities. Hence, the control signals are exchanged only between the end systems. We provide model-based analyses for handoff signalling, and show that ILNP is more efficient than MIPv6 in terms of robustness and scalability. The analytical models we present could also be adapted for other mobility solutions, for comparative assessment.
主机无缝移动是未来网络移动的关键,长期以来一直是一个活跃的研究领域。许多研究都集中在数据平面的性能上。本文对IETF移动IPv6中的控制(信令)平面进行了全面的分析,并与IRTF标识-定位网络协议(ILNP)进行了比较。为了评估移动协议的鲁棒性和可扩展性,控制平面的行为是非常重要的。ILNP具有与移动IPv6不同的移动性模型:它是基于主机的端到端架构,不需要额外的网络层实体。因此,控制信号只在终端系统之间交换。我们提供了基于模型的切换信令分析,并表明ILNP在鲁棒性和可扩展性方面比MIPv6更有效。我们提出的分析模型也可以适用于其他流动性解决方案,以进行比较评估。
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引用次数: 5
A top-down aggregation convergecast schedule construction 一个自顶向下的聚合聚合调度结构
Pub Date : 2016-07-11 DOI: 10.1109/WMNC.2016.7543925
M. Jakob, I. Nikolaidis
In this paper we abandon the intuition that the minimum length/latency schedule of aggregation convergecast has to be constructed in an order mimicking the flow of data, i.e., from leaves to the sink. Instead we adopt a top-down construction process (from sink to the leaves), and thus forego the need to construct an aggregation tree a-priori of the (collision free) schedule construction. The resulting scheme, called MINT, is a family of heuristics whose performance is controlled by a candidate link selection strategy. We report on the best found combination of MINT and candidate link selection strategy which specifically attempts to minimize the “cost” incurred by a scheduled transmission where the cost is the number of blocked transmissions that could have occurred in the same timeslot. The results produced show a significant and systematic improvement over the state-of-the-art. We analyze the results to uncover that the improvement due to MINT hinges on the even spatial reuse of the wireless medium.
在本文中,我们放弃了聚合收敛的最小长度/延迟调度必须按照模拟数据流的顺序构造的直觉,即从叶子到sink。相反,我们采用自顶向下的构造过程(从sink到叶子),因此放弃了构造(无冲突)调度构造的先验聚合树的需要。由此产生的方案称为MINT,它是一组启发式算法,其性能由候选链路选择策略控制。我们报告了MINT和候选链路选择策略的最佳组合,该策略特别尝试最小化调度传输所产生的“成本”,其中成本是在同一时间段内可能发生的阻塞传输的数量。所产生的结果表明,在最先进的技术基础上有了显著和系统的改进。我们对结果进行了分析,发现MINT所带来的改善取决于无线介质的均匀空间重用。
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引用次数: 7
期刊
2016 9th IFIP Wireless and Mobile Networking Conference (WMNC)
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