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Motion parallax allows 7-8-month-old infants to distinguish pictures from their referents. 运动视差允许7-8个月大的婴儿区分图片和他们的参照物。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-27 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251391640
Nikolaus F Troje, Lucie Preißler, Gudrun Schwarzer

Earlier research has shown that seven-month-old infants prefer to look at real objects over their referents. Which visual cues determine that preference? Motivated by research on adult observers highlighting the significance of motion parallax over other depth cues contributing to a sense of presence and place, we tested the hypothesis that motion parallax alone is sufficient to cause preferential looking to real objects in infants. We presented pairs of displays of toys in different formats: (a) The real three-dimensional toy; (b) a realistic image of that toy presented on screen; (c) the same image, but with added depth-from-motion-parallax. Infants preferred (a) over (b) (57% vs. 43%, p < .01) and (c) over (b) (52% vs. 48%, p < .05), but showed no significant preference between (a) and (c) (51% vs. 49%, n.s.). This supports the hypothesis that motion parallax alone can induce a looking preference comparable to that observed for real objects.

早些时候的研究表明,七个月大的婴儿更喜欢看真实的物体而不是他们的参照物。哪些视觉线索决定了这种偏好?在对成人观察者的研究中,我们强调了运动视差比其他深度线索对存在感和地点感的重要性,我们验证了运动视差本身足以引起婴儿对真实物体的偏好的假设。我们以不同的形式对玩具进行展示:(a)真实的三维玩具;(b)在屏幕上显示该玩具的逼真图像;(c)相同的图像,但增加了运动视差深度。婴儿更喜欢(a)而不是(b) (57% vs. 43%, p p
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引用次数: 0
Associations between physical and cognitive activities and olfactory function in older adults. 老年人身体和认知活动与嗅觉功能之间的关系。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-26 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251399118
Biye Wang, Tao Tao, Wei Guo

Olfactory function plays a vital role in daily life but tends to decline with age, affecting health and wellbeing. While previous studies suggest a link between physical activities and olfactory function in older adults, the relationship between cognitive activity and olfactory function remains unclear, as do the combined effects of both activities. This cross-sectional study examined associations between physical and cognitive activity and three domains of olfaction (identification, sensitivity, and memory) in 583 community-dwelling older adults. Both types of activity were positively associated with overall olfactory performance. Physical activity exhibited the strongest link with olfaction identification, while cognitive activity was more closely related to olfaction memory. Furthermore, participants engaging in moderate-to-high levels of both activities achieved the best overall olfactory scores. These findings suggest that a combined lifestyle of physical exertion and cognitive engagement may help preserve olfactory function in aging, with implications for autonomy, safety, and quality of life.

嗅觉功能在日常生活中起着至关重要的作用,但随着年龄的增长,嗅觉功能往往会衰退,从而影响健康和福祉。虽然之前的研究表明老年人的身体活动和嗅觉功能之间存在联系,但认知活动和嗅觉功能之间的关系尚不清楚,这两种活动的综合影响也不清楚。这项横断面研究调查了583名居住在社区的老年人的身体和认知活动与三个嗅觉领域(识别、敏感和记忆)之间的关系。这两种类型的活动都与整体嗅觉表现呈正相关。身体活动与嗅觉识别的关系最为密切,而认知活动与嗅觉记忆的关系更为密切。此外,参与中高水平这两项活动的参与者获得了最好的整体嗅觉得分。这些发现表明,体力消耗和认知参与相结合的生活方式可能有助于保持衰老时的嗅觉功能,这对自主性、安全性和生活质量都有影响。
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引用次数: 0
Selective suprasecond timing deficit in social media addicts: Bisection task reveals overestimation and impaired sensitivity without subsecond effects. 社交媒体成瘾者的选择性超秒时间缺陷:在没有亚秒效应的情况下,对分任务揭示了高估和敏感性受损。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-21 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251391634
Hongyu Zhou, Qingqing Li, Yuanyuan Tang, Yu Tian

The rise of social media has raised concerns about its addictive potential and impairments in mental health and cognitive functions, including distortions in time processing. Emerging evidence suggests social media addicts tend to misestimate the amount of time spent using social media, hinting at possible problems with their cognitive time-processing. This study aimed to investigate the impact of social media addiction on basic time perception using controlled experimental paradigms. Forty participants scoring ≥24 on the Bergen Social Media Addiction Scale with ≥5 hr daily usage were recruited, alongside 40 controls. After excluding individuals craving, fear of missing out for social media, or test anxiety during experiment, final samples included 36 addicts and 37 controls. Time reproduction (motor timing) and bisection (perceptual timing) tasks were administered, distinguishing subsecond (<1 s) and suprasecond (>1 s) intervals. Tasks used neutral gray stimuli to avoid social media cues and included pretask rest to control physiological arousal. Social media addicts exhibited significant deficits in suprasecond bisection task, demonstrated by lower subjective equality points (1,430.69 vs. 1,549.32 ms) and higher Weber ratios (0.41 vs. 0.29), indicating both time overestimation and reduced time sensitivity. No significant group differences were observed in reproduction tasks or in subsecond bisection task. These findings establish that social media addiction selectively impairs suprasecond perceptual timing, characterized by overestimation and diminished sensitivity. These findings establish a novel cognitive deficit linked to addictive social media use, with potential clinical implications for intervention strategies targeting distorted time processing.

社交媒体的兴起引发了人们对其潜在成瘾性以及对心理健康和认知功能的损害的担忧,包括时间处理的扭曲。新出现的证据表明,社交媒体成瘾者倾向于错误估计花在社交媒体上的时间,这暗示了他们的认知时间处理可能存在问题。本研究旨在通过对照实验范式探讨社交媒体成瘾对基本时间知觉的影响。招募了40名在卑尔根社交媒体成瘾量表上得分≥24分、每日使用时间≥5小时的参与者,以及40名对照组。在实验中排除了渴望、害怕错过社交媒体或考试焦虑的个体后,最终的样本包括36名成瘾者和37名对照组。时间复制(运动计时)和对分(感知计时)任务被执行,区分亚秒(1秒)间隔。任务使用中性灰色刺激来避免社交媒体线索,并包括任务前休息来控制生理唤醒。社交媒体成瘾者在超秒等分任务中表现出明显的缺陷,主观平等点较低(1,430.69 vs 1,549.32 ms),韦伯比较高(0.41 vs 0.29),表明时间高估和时间敏感性降低。在繁殖任务和亚秒分任务中,各组间无显著差异。这些发现表明,社交媒体成瘾选择性地损害了超秒感知时间,其特征是高估和敏感度降低。这些发现建立了一种与社交媒体成瘾使用有关的新型认知缺陷,对针对扭曲时间处理的干预策略具有潜在的临床意义。
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引用次数: 0
Preference for symmetry, balance, or proximity in picture aesthetics depends on the method of evaluation. 偏好对称,平衡,或接近的图片美学取决于评价的方法。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-20 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251381548
Ronald Hübner

This study investigates how the method used by participants to assess the beauty of pictures influences their preference for the compositional rules of symmetry, balance, and proximity. The hypothesis that production methods (actively arranging picture elements) prompt a local perspective, favoring proximity, while evaluation tasks (rating precomposed pictures) elicit a global perspective, favoring symmetry and balance, was tested in two experiments. Experiment 1 demonstrated that (positional) symmetry was preferred over balance, and balance over proximity, when participants rated precomposed pictures. Experiment 2, employing a production method with movable elements, showed a frequent use of proximity, yet also a tendency toward (positional) symmetry. The combined results indicate that assessment methods substantially impact the preferred composition rules.

这项研究调查了参与者评估图片美感的方法如何影响他们对对称、平衡和接近的构图规则的偏好。制作方法(积极安排图片元素)促使局部视角倾向于接近性,而评估任务(评价预先构图的图片)引发全局视角倾向于对称和平衡,这一假设在两个实验中得到了验证。实验1表明,当参与者评价预先合成的图片时,他们更喜欢(位置)对称,而不是平衡,而不是接近。实验2采用可移动元素的制作方法,显示了频繁使用接近性,但也倾向于(位置)对称。综合结果表明,评价方法实质上影响了优选的构成规则。
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引用次数: 0
Concentric chromatic gradient affects color appearance of central targets. 同心色梯度影响中心目标的颜色外观。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-18 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251396873
Tama Kanematsu, Hiroyuki Ito

We discovered a new type of assimilative color induction. An achromatic target with a white background was placed in the center of a concentric chromatic gradient that caused the glare effect. The target frequently appears to be in the same hue as the gradient. We discussed lower-level factors such as lateral inhibition and spatial summation functions, and higher-level factors such as illumination estimation.

我们发现了一种新的同化色感应。将白色背景的消色差目标放置在引起眩光效果的同心色差梯度的中心。目标经常出现在与梯度相同的色调中。我们讨论了横向抑制和空间求和函数等较低层次因素和光照估计等较高层次因素。
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引用次数: 0
Can DNN models simulate appearance variations of #TheDress? DNN模型可以模拟#TheDress的外观变化吗?
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-11-05 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251388577
Ichiro Kuriki, Hikari Saito, Rui Okubo, Hiroaki Kiyokawa, Takashi Shinozaki

The color appearance of #TheDress image varies across individuals. The color of pixels in the image distributes mostly in blue-achromatic-yellow color direction, and so are the perceived color variations. One of the potential causes is differences in the degree of perceiving light-blue pixels as a part of white clothing under a skylight, referred to as "blue bias." A deep neural network (DNN) application was used to simulate individual differences in blue bias, by varying the percentage of such scenes in the training-image set. A style-transfer DNN was used to simulate a "color naming" procedure by learning pairs of natural images and their color-name labels as pixel-by-pixel maps. The models trained with different ratio of blue-bias scenes were tested using the #TheDress image. The averaged results across trials showed a progressive change from blue/black to white (gray)/gold, indicating that exposure or attention to blue-bias scenes could have caused the individual differences in the color perception of #TheDress image. In an additional experiment, we manipulated the relative number of artificially blue- or yellow-tinted images, instead of varying the ratio of blue-bias scenes, to train the DNN. If the blue-bias scenes are equivalent with blue-tinted images of scenes taken under daylight, this manipulation should yield similar result. However, the resulting outputs did not produce a white/gold image at all. This suggests that exposure to skylight scenes alone is insufficient; the scenes must contain unequivocally white objects (such as snow, white clothing, or white road signs) in order to establish a "blue bias" in human observers.

#TheDress图片的颜色外观因人而异。图像中像素的颜色主要分布在蓝-消色差-黄的颜色方向上,感知到的颜色变化也是如此。其中一个潜在的原因是,在天窗下,人们对淡蓝色像素作为白色衣服一部分的感知程度存在差异,这被称为“蓝色偏见”。使用深度神经网络(DNN)应用程序通过改变训练图像集中此类场景的百分比来模拟蓝色偏差的个体差异。一个风格转移DNN被用来模拟一个“颜色命名”过程,通过学习成对的自然图像和它们的颜色名称标签作为逐像素的地图。用不同比例的蓝色偏置场景训练的模型使用#TheDress图像进行测试。所有试验的平均结果显示,从蓝色/黑色到白色(灰色)/金色的渐变,表明暴露或注意蓝色偏见的场景可能会导致对#TheDress图像的颜色感知的个体差异。在另一个实验中,我们操纵人工蓝色或黄色色调图像的相对数量,而不是改变蓝色偏置场景的比例,以训练深度神经网络。如果偏蓝的场景与白天拍摄的带有蓝色色调的场景图像相同,那么这种操作应该会产生类似的结果。然而,最终的输出根本没有产生白色/金色图像。这表明仅暴露于天窗场景是不够的;场景必须包含明确的白色物体(如雪、白色衣服或白色路标),以便在人类观察者中建立“蓝色偏见”。
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引用次数: 0
Look first, feel faster: Prior visual information accelerates haptic material exploration. 先看,感觉更快:先前的视觉信息加速了触觉材料的探索。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-10-14 eCollection Date: 2025-09-01 DOI: 10.1177/20416695251385816
Michaela Jeschke, Knut Drewing

Humans use distinct exploratory procedures (EPs) in active touch, which are typically specialized for materials with particular properties: for example, pressing for deformable objects such as cushions, or stroking to test a fabric's smoothness. Further, humans can use abstract visual priors for fine-tuning of exploratory movement parameters such as exploration direction. We here test the usage of visual priors in the planning of material-specific EPs, using real-life materials and a naturalistic visual virtual reality environment. We show that humans are better at selecting specialized EPs at initial touch when they have access to valid prior visual information on the material: They used specialized EP earlier, with higher probability, and explored materials for a shorter time. We conclude that visual prior information increases the efficiency of haptic explorations by anticipatory planning of appropriate movement schemes.

人类在主动触摸中使用不同的探索程序(EPs),这些程序通常专门用于具有特定特性的材料:例如,按压可变形的物体(如坐垫),或抚摸以测试织物的平滑度。此外,人类可以使用抽象的视觉先验来微调探索运动参数,如探索方向。我们在这里测试了视觉先验在材料特定EPs规划中的使用情况,使用真实的材料和自然的视觉虚拟现实环境。我们的研究表明,当人类能够获得材料上有效的先验视觉信息时,他们更善于在初次接触时选择专门的EP:他们更早地使用专门的EP,概率更高,并且探索材料的时间更短。我们的结论是,视觉先验信息通过对适当运动方案的预期规划提高了触觉探索的效率。
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引用次数: 0
Wave after wave: The suggestibility of noise in the experience of multisensory hallucinations under multimodal Ganzfeld stimulation. 一波接一波:多模态甘兹菲尔德刺激下多感官幻觉体验中噪音的暗示性。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-09-23 eCollection Date: 2025-09-01 DOI: 10.1177/20416695251376600
Eleftheria Pistolas, Liv Smets, Johan Wagemans

A multimodal Ganzfeld (MMGF) consists of homogeneous stimulation in both the visual and auditory modalities. Exposure to this unique perceptual environment can elicit the awareness of hallucinatory percepts. The nature of these hallucinatory percepts, and specifically the frequency of visual, auditory and multisensorial hallucinations, remains unclear. In this study, an MMGF refers to the stimulation paradigm itself. The perceptual experiences elicited, however, can be unimodal (occurring in one modality), multisensory (simultaneous but thematically unrelated across modalities), or multimodal (thematically integrated across modalities), allowing us to assess multisensory integration in the MMGF. Employing a multimethod approach in which we combine quantitative and qualitative measures, we conducted three experiments, using a between-subjects design with three noise conditions, that is, no-noise, white-noise, and brown-noise. Experiments 1 and 2 were conducted in a laboratory Ganzfeld (GF) space, Experiment 3 was conducted in a GF art installation in a museum context. We conducted half-open interviews, analyzed using inductive content analysis, to grasp the subjective experience and assess congruency of visual and auditory hallucinations. We found that visual hallucinations were frequently reported, but auditory hallucinations were less common. The most consistently reported auditory hallucinations, and importantly, multisensory integrated hallucinations, were water-related, suggesting a potential influence of noise, particularly brown noise, possibly due to its resemblance to water sounds. Our findings also indicate a predominantly unimodal focus on the visual aspect among participants, alongside instances of attention switching between modalities.

多模态甘兹菲尔德(MMGF)由视觉和听觉两种模式的同质刺激组成。暴露在这种独特的感知环境中可以引起幻觉感知的意识。这些幻觉感知的本质,特别是视觉、听觉和多感官幻觉的频率,仍然不清楚。在本研究中,MMGF指的是刺激范式本身。然而,引发的知觉体验可以是单模态(发生在一个模态中)、多感官(同时发生,但在不同模态之间主题无关)或多感官(在不同模态之间主题整合),这使我们能够评估MMGF中的多感官整合。采用定量和定性相结合的多方法方法,我们进行了三个实验,使用三种噪声条件的受试者间设计,即无噪声、白噪声和棕色噪声。实验1和2在实验室甘兹菲尔德(GF)空间进行,实验3在博物馆背景下的GF艺术装置中进行。我们采用半开放式访谈,运用归纳内容分析法进行分析,把握主观体验,评估视、听幻觉的一致性。我们发现视觉幻觉经常被报道,但听觉幻觉不太常见。最一致报道的幻听,重要的是,多感官综合幻觉,与水有关,这表明噪音的潜在影响,特别是棕色噪音,可能是由于它与水的声音相似。我们的研究结果还表明,参与者对视觉方面的关注主要是单模态的,同时也有在不同模态之间切换注意力的情况。
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引用次数: 0
Self-motion direction estimation from optic flow is a result of capacity-free and implicit ensemble coding. 光流自运动方向估计是无容量隐式集成编码的结果。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-09-15 eCollection Date: 2025-09-01 DOI: 10.1177/20416695251377199
Qian Sun, Haojiang Ying, Qi Sun

Numerous studies have explored the mechanisms of heading estimation from optic flow and ensemble coding in other features, yet none have examined ensemble coding's role in heading estimation. This study addressed this gap through two experiments. Participants sequentially viewed three (experiment 1) or five/seven (experiment 2) optic flow-simulated headings, then reported specific directions. Results revealed that individual heading accuracy declined with increasing numbers, while estimates closely matched ensemble representations, demonstrating ensemble coding in heading estimation. Notably, ensemble coding accuracy remained unaffected by heading quantity, indicating its capacity-free nature-unlike capacity-limited individual heading processing. The discovered summary statistics of motion may help us to better understand the navigation in complex environments (e.g., how pedestrians/drivers judge their self-motion directions), which could potentially contribute to real-world implications.

许多研究已经从光流和集成编码的其他特征探讨了航向估计的机制,但没有研究集成编码在航向估计中的作用。本研究通过两个实验解决了这一差距。参与者依次观看三个(实验1)或五个/七个(实验2)光流模拟的标题,然后报告具体的方向。结果表明,个体航向精度随数量的增加而下降,而估计值与集合表示密切匹配,证明了集合编码在航向估计中的应用。值得注意的是,集合编码的准确性不受标题数量的影响,表明其不受容量限制的性质-不同于容量限制的单个标题处理。发现的运动汇总统计可以帮助我们更好地理解复杂环境中的导航(例如,行人/驾驶员如何判断他们的自我运动方向),这可能有助于现实世界的影响。
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引用次数: 0
Localization of a single tactile stimulus during saccadic eye movements. 跳眼运动中单个触觉刺激的定位。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-09-12 eCollection Date: 2025-09-01 DOI: 10.1177/20416695251376196
Kazumichi Matsumiya, Nanami Nakashima

To localize tactile events in external space, our perceptual system must transform skin-based locations into an external frame of reference. Such a transformation has been reported to involve reference frames that are unrelated to tactile sensations, such as eye position, which supports the idea that a visual reference frame is a single unified frame of reference for transforming spatial information from all sensory modalities. However, it remains unclear how tactile events are perceptually localized during saccadic eye movements. In this study, we presented a single tactile stimulus at a fixed location on the skin and investigated the time course of its localization before, during, and after a saccade. Participants reported the perceived location of the tactile stimulus in a visually aligned virtual space. We found that the tactile stimulus was mislocalized in the direction of the saccade. This mislocalization appeared even before the presentation of the saccade target and continued until 500 ms after saccade onset. These findings demonstrate that tactile localization is influenced by saccade planning or preparation and suggest that the time course of tactile localization during a saccade may differ from previously reported patterns of visual localization during a saccade.

为了在外部空间中定位触觉事件,我们的感知系统必须将基于皮肤的位置转换为外部参考框架。据报道,这种转换涉及与触觉无关的参照系,例如眼睛位置,这支持了视觉参照系是从所有感官模式转换空间信息的单一统一参照系的观点。然而,目前还不清楚触觉事件是如何在跳眼运动中感知定位的。在这项研究中,我们在皮肤上的固定位置提供了一个单一的触觉刺激,并研究了它在扫视之前,期间和之后定位的时间过程。参与者报告了触觉刺激在视觉上对齐的虚拟空间中的感知位置。我们发现触觉刺激在扫视方向上定位错误。这种定位错误甚至出现在扫视目标出现之前,并持续到扫视开始后500 ms。这些发现表明,触觉定位受到扫视计划或准备的影响,并表明在扫视过程中触觉定位的时间过程可能与之前报道的扫视过程中视觉定位的模式不同。
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引用次数: 0
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