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Terminus: Exploring Alternative Realities through Digital Worlds and Science Fiction, Exhibition at the Dowse Art Museum, November 14, 2020, to March 21, 2021 终点站:通过数字世界和科幻小说探索另一种现实,道斯艺术博物馆展览,2020 年 11 月 14 日至 2021 年 3 月 21 日
IF 0.2 Pub Date : 2023-11-01 DOI: 10.5325/jasiapacipopcult.8.2.0254
Chang Xu
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引用次数: 0
Myths, Media, and Judicial Execution: Writing the Biography of Hangman Robert Howard 神话、媒体和司法处决:撰写刽子手罗伯特-霍华德传记
IF 0.2 Pub Date : 2023-11-01 DOI: 10.5325/jasiapacipopcult.8.2.0155
Rachel Franks
Selecting a biographical subject is never straightforward. Inviting someone to live in your mind and soul for a few years is a complicated decision; even if you know your topic well, those early days of courtship can be difficult. Biographies, of course, allow for interesting segues into a variety of topics within the field of popular culture, including the competitive arena of true-crime storytelling. In this way, they are a potent lure for writers and readers who enjoy the ways genre-crossover books can present multiple stories within a single volume. This article explores a few of the approaches possible when writing historical biography and how these intersect with the complexities of presenting an executioner as a compelling, if controversial, figure. This is done through unpacking the process of writing the first full-length biography of Robert Howard, better known as “Nosey Bob,” the longest-serving hangman for New South Wales.
选择传记题材从来都不是一件简单的事情。邀请一个人在你的思想和灵魂中生活几年,是一个复杂的决定;即使你很了解你的主题,早期的求爱过程也会很艰难。当然,传记可以有趣地切入大众文化领域的各种话题,包括竞争激烈的真实犯罪故事。因此,对于那些喜欢在一本书中呈现多个故事的类型交叉书的作家和读者来说,传记是一种强有力的诱惑。本文探讨了撰写历史传记时可能采用的几种方法,以及这些方法如何与将刽子手塑造成一个引人入胜的(如果有争议的话)人物的复杂性相交织。本文通过解读罗伯特-霍华德(Robert Howard)的第一部长篇传记的写作过程来实现这一目的。罗伯特-霍华德是新南威尔士州任职时间最长的刽子手,人称 "诺西-鲍勃"。
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引用次数: 0
Vanilla Twist Again: Passing, Loitering, and Intertextual Equilibrium in John Carpenter’s Assault on Precinct 13 香草再次扭曲:约翰-卡朋特(John Carpenter)的《第 13 分局的袭击》中的通行、闲逛和互文平衡
IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-11-01 DOI: 10.5325/jasiapacipopcult.8.2.0231
Alistair Rolls, Emma Hamilton
In the companion piece to this article, the authors discuss John Carpenter’s Assault on Precinct 13 (1976) from the perspective of what they have dubbed “representational equilibrium,” in which two opposed notions—change over time and absence of transformation—can be shown to pertain at the same time in the same film. This article maps the and-or dynamics of equilibrium onto textual space as something simultaneously autonomous (closed in upon itself) and shared or penetrated (open to otherness). This “intertextual equilibrium” allows a more complex reading of the filmic intertext as it pertains to Assault and its hypotexts. Intertextual exchange will be analyzed as points of intersection (of host and source texts) and sites of double movement or double-crossing. For example, while Once Upon a Time in the West will be seen to hold the key to Napoleon Wilson’s racial identity in Assault, Assault will simultaneously raise questions about Harmonica’s identity in Once Upon a Time in the West. Literal crossings will stand as metaphors for racial passing and metonyms for Assault’s construction: Carpenter’s film is, like its (quasi-titular) precinct, under siege, assaulted by the very intertexts on which it is built.
在本文的配套文章中,作者从他们所称的 "表象平衡 "的角度讨论了约翰-卡朋特的《13号狙击手》(1976),在这部影片中,两个对立的概念--随时间而改变和没有改变--可以在同一部影片中同时出现。本文将平衡的动态映射到文本空间上,将其视为同时具有自主性(自我封闭)和共享性或渗透性(向他者开放)的东西。这种 "互文平衡 "使我们能够对电影互文进行更复杂的解读,因为它与《突击》及其假定文本有关。互文交流将被分析为(宿主文本和源文本的)交叉点以及双重运动或双重交叉的场所。例如,《西部往事》将被视为《突击》中拿破仑-威尔逊种族身份的关键所在,而《突击》则同时对《西部往事》中哈莫尼卡的身份提出疑问。字面意义上的 "穿越 "既是种族传递的隐喻,也是《突击》结构的代名词:卡朋特的电影就像它的(准主题)辖区一样,受到了围攻,受到了作为其基础的互文的攻击。
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引用次数: 0
Vanilla and/or Vanilla Twist: Political Representation and Equilibrium in Assault on Precinct 13 香草和/或香草扭曲:《袭击 13 号分局》中的政治代表与平衡
IF 0.2 Pub Date : 2023-11-01 DOI: 10.5325/jasiapacipopcult.8.2.0211
Emma Hamilton, Alistair Rolls
This article explores the nature of political representation in John Carpenter’s 1976 film Assault on Precinct 13. Previous scholars have taken divergent views of the representation, particularly racial representation, in this film, suggesting it is variously apolitical, conservative, or liberal. This article uses the lens of a “representational equilibrium” to explore the ways in which meaning is constructed in this film and, moreover, the ways in which seemingly contradictory interpretations and meanings can be held at once. A representational equilibrium helps us to understand how representations are distinctly historical and how it is possible, when viewing representation through the lens of its historical context, to understand how a film’s message can be both repressive and liberal, or, in other words, how we can see within the film’s representations evidence of enormous historical change, but no corresponding transformation in the relationships of power that the film conveys. Such a perspective accounts for complex, contradictory, and ambiguous representations and audience identifications, which seek to categorize a film not as either one thing or another but, rather, as capable of being many things at once.
本文探讨了约翰-卡朋特(John Carpenter)1976 年执导的电影《13 号狙击手》(Assault on Precinct 13)中政治表征的性质。以往的学者对该片中的政治表征,尤其是种族表征持有不同的观点,认为该片具有非政治性、保守性或自由性等不同特点。本文以 "表象平衡 "为视角,探讨这部影片的意义建构方式,以及看似矛盾的解释和意义的同时存在方式。表象平衡 "有助于我们理解表象如何具有鲜明的历史性,以及在通过历史背景审视表象时,如何能够理解一部影片所传达的信息如何既是压抑的又是自由的,或者换句话说,我们如何能够在影片的表象中看到巨大历史变革的证据,但影片所传达的权力关系却没有相应的转变。这种视角解释了复杂、矛盾和模棱两可的表述和观众认同,它试图将一部电影归类为非此即彼的事物,而是能够同时成为多种事物。
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引用次数: 0
Gotta Sew Them All—A Case Study of Pokémon Legends: Arceus Trainer Costumes and Historical Plausibility 要把它们都缝起来——《口袋武士传说》的案例研究:阿塞俄斯训练服和历史的合理性
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0052
Emerald L. King
ABSTRACT:On the twenty-fifth anniversary of the release of Pokémon Red and Pokémon Green in 2021, Pokémon Legends: Arceus was announced. A new take on the highly successful franchise, Arceus sees the player transported to a mysterious past set in the frontiers of the Hisui region. As in other games, players have Poké Ball to capture wild Pokémon, but in this game the creatures can inflict damage if they become frightened or aggressive. The technology and costuming are vaguely steam powered, hinting at a Victorian or Meiji (1868–1912) time period. Indeed, it is revealed that the setting for the game is Hokkaido around 1869, during the colonization of the northern island. In early 2022, Twitter was abuzz with news that the series would be headlined by Ainu characters. This article takes a practical look at the design of the costumes, reading them as historically plausible versions of the more standard 1990s/2000s Pokémon hero. It will offer a case study that looks at one of the many possible approaches to designing and creating a cosplay costume. It will also take into consideration other Pokémon trainer costumes, such as those featured in Pokémon GO (2016), and tie-in commercial patterns.
摘要:2021年是《pokemon Red》和《pokemon Green》发行25周年,《pokemon Legends: Arceus》正式发布。作为这款大获成功的游戏的新版本,Arceus将把玩家带到Hisui地区边界的神秘过去。在其他游戏中,玩家可以用pok球捕获野生pok mon,但在这款游戏中,如果这些生物受到惊吓或变得咄咄逼人,它们就会造成伤害。技术和服装隐约是蒸汽驱动的,暗示着维多利亚时代或明治时期(1868-1912)。事实上,据透露,游戏的背景是1869年左右的北海道,当时正值北海道被殖民时期。2022年初,推特上有消息称,该剧将以阿伊努人角色为主角。本文从实际角度审视了这些服装的设计,将它们解读为20世纪90年代/ 21世纪更标准的波克海姆英雄的历史可信版本。它将提供一个案例研究,着眼于设计和创造cosplay服装的许多可能方法之一。它还将考虑其他poksammon教练员服装,例如poksammon GO(2016)中的服装,以及搭配的商业模式。
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引用次数: 0
Letter from the Editor 编辑来信
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0001
P. Mountfort
Like many of its youthful participants, cosplay scholarship is effectively in its teens, with academic approaches only really dating back to the mid-2000s. Prior to this, most publications on the subject both offand online were fannish contributions or generalized texts. Examples include Michael Bruno’s pieces for Glitz and Glitter newsletter in 2002, Takako Aoyama and Jennifer Cahill’s Cosplay Girls: Japan’s Live Animation Heroines (2003), and Robert Holzek’s “Cosplay: The New Main Attraction” (2004).1 Though still mined as useful sources by researchers to this day, they lack methodological and theoretical foundations. Then the first academic articles began appearing, including Therèsa Winge’s formative “Costuming the Imagination: Origins of Manga and Anime” in the first volume of Frenchy Lunning’s flagship journal of Japanese popular culture studies, Mechademia (2006).2 Articles rapidly followed on cosplay’s relationship to gaming and conventions, the motif of the doll, and site-specific studies in the United States as well as Taiwan, with the first published photographic monograph, Elena Dorfman’s Fandomania, appearing in 2007. Since then the initial trickle has turned into a slew, with myriad aspects of cosplay practice being essayed in article, chapter, reference, and monograph form. Despite having come of age in recent years with the publication of a series of academic monographs—Winge’s Costuming Cosplay: Dressing the Imagination (2018); Paul Mountfort, Anne Peirson-Smith, and Adam Geczy’s Planet Cosplay: Costume Play, Identity and Global Fandom (2018), and Lunning’s Cosplay: The Fictional Mode of Existence (2022)3—this current issue of the Journal of Asia-Pacific Pop Culture is, to my knowledge, the first journalized special issue dedicated to cosplay. Given these
和许多年轻参与者一样,角色扮演奖学金实际上是在十几岁的时候,学术方法真正可以追溯到2000年代中期。在此之前,无论是在网上还是在网上,大多数关于这一主题的出版物都是粉丝式的贡献或一般化的文本。例子包括迈克尔·布鲁诺在2002年为《Glitz and Glitter》时事通讯撰写的文章,青山隆子和珍妮弗·卡希尔的《角色扮演女孩:日本现场动画英雄》(2003年),以及罗伯特·霍尔泽克的《角色演制:新的主要吸引力》(2004年)。随后,第一批学术文章开始出现,包括Therèsa Winge在Frenchy Lunning的日本流行文化研究旗舰期刊《机械人》(Mechandemia)(2006年)的第一卷中形成的“Costuming the Imagination:Manga and Anime的起源”,以及美国和台湾的特定地点研究,第一本出版的摄影专著Elena Dorfman的Fandomania于2007年出版。从那时起,最初的涓涓细流变成了一系列,角色扮演实践的各个方面都以文章、章节、参考文献和专著的形式进行了尝试。尽管近年来随着一系列学术专著的出版而成熟——温格的《Costuming cosplay:Dressing the Imagination》(2018);Paul Mountfort、Anne Peison Smith和Adam Geczy的《星球角色扮演:服装扮演、身份和全球粉丝》(2018),以及Lunning的《角色扮演:虚构的存在模式》(2022)3——据我所知,本期《亚太流行文化杂志》是第一期专门讨论角色扮演的期刊特刊。鉴于这些
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引用次数: 0
Roles of Imitation Seifuku School Uniforms in Japan: A Case Study of Students at Uniform-Free Schools and the Iconic J-pop Performers of AKB48 在日本,模仿Seifuku校服的角色:以无制服学校的学生和AKB48的标志性日本流行歌手为例
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0071
Tets Kimura
ABSTRACT:In Japan school uniforms have been used for role-playing by those other than cosplayers. In order to understand this social discourse, this article examines the chronological development of Japanese school uniforms and then discusses how and why imitation school uniforms have been adopted and adapted by students at uniform-free schools as well as by female J-pop performers. The article argues that school uniforms are sentimentally valuable in Japan as they represent narratives of youth before entering a tough and restricted adult life. School uniforms symbolize freedom and a future full of possibilities, growth, and hope. In this regard, the uniform-like costumes are attractive to both the youth who wear them, such as the students and popstars, and to the grown-ups, such as fans of pop stars, as the costumes remind them that life was once good in the “good old days.”
摘要:在日本,除了角色扮演者外,其他人也使用校服进行角色扮演。为了理解这种社会话语,本文考察了日本校服的年代发展,然后讨论了模仿校服是如何以及为什么被无制服学校的学生以及女性J-pop表演者采用和改编的。这篇文章认为,校服在日本具有情感价值,因为它们代表了年轻人在进入艰难而受限的成年生活之前的故事。校服象征着自由和充满可能性、成长和希望的未来。在这方面,制服般的服装对穿着制服的年轻人(如学生和流行歌星)和成年人(如流行歌星的粉丝)都很有吸引力,因为这些服装提醒他们,在“美好的过去”,生活曾经很美好
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引用次数: 0
Cosplay, Academia, and Me—Some Thoughts, and a Note on the Future Cosplay、Academia和我——关于未来的思考
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0115
Ellen Kirkpatrick
Long ago in a distant future, I described myself as a pop culture scholar with a passion for cosplay. Nowadays I might describe myself as an independent pop culture scholar with a passion for cosplay. But I don’t. I imagine myself as an informed writer passionate about pop culture, cosplay, and the transformative power of stories and storytelling. I say “imagine” because I am still making that writerly dream happen, still making that no-fuss descriptor—writer—mean something, mean me. As I once tried to make other words like academic and scholar mean me, too. Later compounding the issue by trying on other kinds of nouns, other semantic costumes in my search for a designation, a destination, like some latter-day Mr. Benn.3 This kind of meaning-making exercise is something of a rite of passage for scholars exiting the academe, a naming act of self-creation. Each possibility allowing us to make ourselves mean differently, signaling shifting orientations toward the world. And it usually starts with a question, or two.
很久以前,在遥远的未来,我把自己描述成一个对角色扮演充满热情的流行文化学者。现在我可以把自己描述成一个独立的流行文化学者,对角色扮演充满热情。但我没有。我把自己想象成一个博学的作家,对流行文化、角色扮演、故事和讲故事的变革力量充满热情。我说“想象”,是因为我还在让那个作家式的梦想成真,还在让那个不动声色的描述者——作家——有意义,有意义。就像我曾经试图让其他的词,如学术和学者,也意味着我。后来,在我寻找一个名称、一个目的地的过程中,我尝试了其他种类的名词、其他语义服装,把问题复杂化了,就像某个现代的本先生一样。这种意义建构练习是学者们退出学术界的一种仪式,是一种自我创造的命名行为。每一种可能性都能让我们以不同的方式表达自己,表明我们对世界的态度正在改变。它通常以一两个问题开始。
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引用次数: 0
“Becoming-Animal”: Cosplay as Sorcery through Deleuze and Guattari’s Tenth Plateau 《成为动物》:通过德勒兹和瓜塔里的《第十高原》扮演魔法
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0022
P. Mountfort
ABSTRACT:Cosplay is commonly understood to involve cosplayers donning the accoutrements of popular media entities in a complexly mediated type of “performance.” This article asks to what extent Gilles Deleuze and Félix Guattari’s “becoming-animal” from the tenth plateau of A Thousand Plateaus: Capitalism and Schizophrenia (1980) can mobilize other understandings of these moments—in particular, their becoming that transcends mimesis, resemblance, or representation. Such “sorcery” is a “molecular” becoming based on alliance with a “demonic” character, one’s passing “by contagion” into becoming with an animal pack, a second alliance with a new human group, effecting a further and dynamic contagion of the human and animal. Maintaining such becoming requires a micropolitical struggle that differs from the identarian one in its capacity for offering schizoanalytic realizations of desire. Does, or can, cosplay effectuate such becoming, in which the human becomes “animal” and the animal becomes human, producing irreducible dynamisms, lines of flight?
摘要:角色扮演通常被理解为角色扮演者穿着流行媒体实体的服装,进行复杂的“表演”。“这篇文章问,吉勒·德勒兹和费利克斯·瓜塔里从《一千个高原:资本主义和精神分裂症》(1980)的第十个高原“成为动物”在多大程度上可以调动对这些时刻的其他理解——特别是超越模仿、相似或再现的它们的成为。这种“魔法”是一种基于与“恶魔”角色结盟的“分子”,一个人通过“传染”与动物群体结盟,与新的人类群体结盟,实现人类和动物的进一步动态传染。保持这种成为需要一场微观政治斗争,这场斗争与同一主义斗争的不同之处在于,它能够提供对欲望的精神分裂分析实现。角色扮演是否或可以实现这样的转变,即人变成“动物”,动物变成人,产生不可简化的动力和飞行线?
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引用次数: 0
“I like the way I’m dressed and besides that’s what Prince likes”: Dressing for Paisley Park, Fandom, and Clothing “我喜欢自己的穿着,而且王子也喜欢这样。”:为佩斯利公园、粉丝圈和服装穿衣服
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0088
C. Ritchie
ABSTRACT:Since Prince’s passing in 2016, fans from across the world have traveled to Minneapolis, Minnesota, to celebrate the musician’s legacy and visit Paisley Park, his studio and creative home. So, what do you wear to visit Prince’s house? The implied relationship and connections between Prince, clothing, fans, and place will be examined within this article, utilizing a multimodal approach integrating autoethnography, semi-structured interviews, and online questionnaires. Using fan recollections of visits to Paisley Park, the article focuses on the motivations behind clothing choices worn during visits and how these connect to fans’ admiration of the musician. Critical reflection of the author’s outfit preparations for attendance at Celebration, a three-day event hosted at Paisley Park, will introduce reoccurring themes of respect, self-expression, comfort, and connection. The author argues that all can gain a greater understanding of fannish behaviors and emotive connections to the musician by studying the clothing choices of the Prince fandom.
摘要:自2016年普林斯去世以来,来自世界各地的歌迷纷纷前往明尼苏达州明尼阿波利斯市,纪念这位音乐家的传奇,并参观了他的工作室和创意之家佩斯利公园。那么,你要穿什么去拜访王子的家?本文将运用多模式的方法,结合自我民族志、半结构化访谈和在线调查问卷,对Prince、服装、粉丝和地点之间的隐含关系和联系进行研究。根据粉丝们对佩斯利公园之旅的回忆,这篇文章关注了粉丝们在参观期间选择服装背后的动机,以及这些服装是如何与粉丝们对这位音乐家的钦佩联系起来的。在佩斯利公园(Paisley Park)举行的为期三天的庆祝活动中,作者为出席庆典准备的服装将被批判性地反思,该活动将介绍尊重、自我表达、舒适和联系等反复出现的主题。作者认为,所有人都可以通过研究王子粉丝团的服装选择来更好地理解粉丝的行为和与音乐家的情感联系。
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引用次数: 0
期刊
Journal of Asia-Pacific Pop Culture
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