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Making the Fantastic Real: Exploring Transmedial Aspects of Cosplay Costumes 让梦幻成真:探索Cosplay服装的跨媒体方面
IF 0.2 Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0006
Therèsa M. Winge
ABSTRACT:Cosplayers create elaborate costumes with fantastic details and effects imitating the visual and material culture artifacts and features of fictional characters. As such, cosplay costumes balance wearability for the cosplayer and accuracy to the selected character’s appearance. Further challenges to accurate portrayals are costumes that need to be animated or made from materials resembling the visuals originally created using animation or CGI. This article employs Tzvetan Todorov’s theory that suggests the fantastic is a liminal moment of hesitation between belief and dis-belief. The author also draws on the concepts of Steven Shaviro’s “tactile convergence” and Sarah Gilligan’s “tactile transmediality,” where the material real-world qualities of cosplayers’ costumes cross between the fictional imaginative space of the story and the lived material body. This analysis further highlights how cosplayers spend extraordinary amounts of time and money on their costumes to portray fantastic characters with transmedial qualities and narratives regarding the character’s appearance.
摘要:角色扮演者模仿虚拟人物的视觉、物质文化和特征,制作出细节和效果精美的服装。因此,角色扮演服装平衡了角色扮演者的可穿戴性和所选角色外观的准确性。对准确描绘的进一步挑战是服装需要动画或由类似于最初使用动画或CGI创建的视觉效果的材料制成。这篇文章采用了茨维坦·托多罗夫的理论,该理论认为幻想是在相信和不相信之间犹豫的时刻。作者还借鉴了Steven Shaviro的“触觉融合”(tactile convergence)和Sarah Gilligan的“触觉跨媒介性”(tactile transmediality)的概念,即角色扮演者服装的物质现实品质在故事的虚构想象空间和活生生的物质身体之间交叉。这一分析进一步强调了coser如何花费大量的时间和金钱在他们的服装上,以塑造具有跨媒介品质和关于角色外表的叙述的神奇角色。
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引用次数: 0
Cosplay: The Fictional Mode of Existence by Frenchy Lunning (review) 角色扮演:小说的存在方式(综述)
IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-05-01 DOI: 10.5325/jasiapacipopcult.8.1.0138
P. Mountfort
Frenchy Lunning is deeply implicated in the rise of cosplay research and scholarship. She is the founding editor in chief of Mechademia, a journal which practically introduced the specialized study of Japanese popular culture into culture studies, as the title’s amalgam of the giant-robot genre of mecha with academia suggests. Its 2006 inaugural issue, Emerging Worlds of Anime and Manga, contained a seminal article, Therèsa Winge’s “Costuming the Imagination: Origins of Manga and Anime,” which offered one of the first theoretical accounts of cosplay.1 Cosplayers’ nomination and performance of their chosen character was based not simply on fannish infatuation but on research and study into a source text, leading to an “interpretation that takes place by reading and watching.”2 Valorization of the fan as what we might now call a cultural prosumer (cough) was in the air, with Henry Jenkins famously arguing that same year in Convergence Culture (2006) that fans were critical readers and (re)writers of cultural texts.3 Mechademia is also the banner under which conferences have been staged annually from 2001 in Minneapolis—and now biennially across Asia—just as the journal has concomitantly expanded its remit, in a “Second Arc,” from focusing on Japanese popular culture to that of East Asia more generally since 2018.4 Commentators have noted the resemblances between popular sci-fi, comics, and fan conventions (most of which include cosplay) and academic conferences. This crossover is perhaps nowhere Review
francchy Lunning与cosplay研究和学术的兴起有着深刻的联系。她是《Mechademia》的创刊总编辑。《Mechademia》实际上将日本大众文化的专业研究引入了文化研究领域,就像标题中巨型机器人类型的mecha与学术界的融合一样。2006年的创刊号《动漫的新兴世界》包含了一篇开创性的文章,ther sa Winge的《装扮想象力:动漫的起源》,这篇文章提供了最早的关于cosplay的理论描述之一coser对他们所选角色的提名和表演不仅仅是基于狂热的迷恋,而是基于对原始文本的研究和学习,从而产生“通过阅读和观看进行的解释”。“粉丝作为我们现在所说的文化产消费者的价值化(咳)正在传播,亨利·詹金斯(Henry Jenkins)在同一年的《融合文化》(2006)中提出了著名的观点,即粉丝是批判性的读者和文化文本的(再)作者。Mechademia也是自2001年以来在明尼阿波利斯每年举办一次会议的旗帜,现在在亚洲每两年举办一次,就像该杂志自2018年以来在“第二弧”中扩大了其范围一样,从关注日本流行文化扩展到更广泛的东亚文化。评论人士注意到流行科幻、漫画和粉丝大会(其中大部分包括角色扮演)和学术会议之间的相似之处。这种交叉或许无处可查
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引用次数: 0
Invisibility by Design: Women and Labor in Japan’s Digital Economy 设计中的隐形:日本数字经济中的女性和劳动力
IF 0.2 Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0155
Winnie E. Pérez Martínez
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引用次数: 0
Interview with Nina Power 专访尼娜·鲍尔
IF 0.2 Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0140
Aleks Wansbrough
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引用次数: 0
"Was he slow?": The Performance of Masculinity in Edgar Wright's Action Musical Baby Driver “他慢吗?”:埃德加·赖特动作音乐剧《婴儿司机》中的男子气概表现
IF 0.2 Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0072
Kate Bowen
ABSTRACT:Edgar Wright's Baby Driver (2017) has been heralded by critics as a unique generic blend of action and musical. With critical acclaim mostly reserved for the film's cross-generic appeal, little scholarly attention has been paid to how genre in Baby Driver works to represent and explore gender relations. The film's combination of these generic elements (as an "action musical"), I believe, opens up possibilities for a questioning of how the film represents the masculinity of its action-hero as a performance. Applying Judith Butler's theory of gender as a performance, I argue that Baby Driver represents millennial masculinity as a kind of "play" in order to interrogate traditional action-cinema tropes of hegemonic masculinity.
摘要:埃德加·赖特(Edgar Wright)的《婴儿司机》(Baby Driver,2017)被评论家誉为动作与音乐的独特融合。由于评论界的赞誉大多保留在电影的跨领域吸引力上,所以很少有学者关注《婴儿司机》中的类型如何表现和探索性别关系。我相信,这部电影结合了这些通用元素(作为一部“动作音乐剧”),为人们质疑这部电影在表演中如何表现动作英雄的男子气概开辟了可能性。运用朱迪斯·巴特勒的性别理论作为一种表演,我认为《婴儿司机》将千禧一代的男子气概表现为一种“戏剧”,以质疑传统动作电影中霸权男子气概的比喻。
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引用次数: 0
Letter from the Editor 编辑来信
IF 0.2 Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0001
Aleks Wansbrough
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引用次数: 0
Deepfake Nightmares, Synthetic Dreams: A Review of Dystopian and Utopian Discourses Around Deepfakes, and Why the Collapse of Reality May Not Be Imminent—Yet 深度假噩梦,合成梦:对围绕深度假的反乌托邦和乌托邦话语的回顾,以及为什么现实的崩溃可能还没有迫在眉睫
IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0109
Anna Broinowski
ABSTRACT:Since appearing in 2017, deepfakes have inspired a predominantly negative public response. Substantial research has been devoted to the danger that deepfake technology—as a deceptive audiovisual device—poses to democratic and evidentiary systems; and to the development of AI and legislative mechanisms to control it. However, the diverse and multiplying ways in which deepfake practitioners, researchers, and consumers are now viewing, framing, and using deepfake technology—and its positive applications in commerce, science, education, and the arts—deserve closer attention. This article assesses the plausibility of dystopian and utopian narratives around deepfakes to offer a more nuanced understanding of deepfake technology as a novel synthetic media tool: one which, like any screen-based illusion, can be harnessed for malign and benign purposes, and whose cultural and political power rests—for now at least—not with the machines that create it, but the human beings who use it.
摘要:自2017年出现以来,公众对深度造假的反应主要是负面的。深度伪造技术作为一种欺骗性的视听设备,对民主和证据系统构成的危险已经进行了大量研究;以及人工智能的发展和控制它的立法机制。然而,深度伪造从业者、研究人员和消费者现在看待、构建和使用深度伪造技术的多样化和多样化的方式,以及它在商业、科学、教育和艺术方面的积极应用,值得更密切的关注。本文评估了围绕深度伪造的反乌托邦和乌托邦叙事的合理性,以提供对深度伪造技术作为一种新型合成媒体工具的更细致的理解:与任何基于屏幕的幻觉一样,深度伪造技术可以被用于恶意和善意的目的,其文化和政治权力——至少目前——不在于创造它的机器,而在于使用它的人类。
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引用次数: 3
Bridge Complexity as a Factor in Audience Interaction in Transmedia Storytelling 桥梁复杂性是跨媒体故事叙述中用户互动的一个因素
IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0085
Vashanth Selvadurai, Peter Vistisen, D. Binns
ABSTRACT:To date, the scholarship on transmedia storytelling has focused on analyzing existing properties or on establishing holistic approaches to the craft itself. Missing from the scholarship are deep considerations of the individual mechanics at work during the telling of a story across multiple media platforms. We examine state-of-the-art transmedia properties to identify how audience motivations are engineered to ensure that the audience transitions from one media platform to another. Complicated story transitions, or "bridges," are an effect of the increased complexity of transmedia franchises, challenging the traditional monocentric "tentpole approach" with a broader polycentric approach. With a polycentric model, the complexity is managed not through tie-ins to one tentpole but as a mix of what are labeled here as storylines, storyworlds, and character bridges with varying levels of complexities in their relation to the traditional tentpole medium.
摘要:到目前为止,关于跨媒体讲故事的学术研究主要集中在分析现有的属性或建立整体的方法。在多个媒体平台上讲述一个故事的过程中,对工作中的个体机械师进行了深入的考虑,这项奖学金中遗漏了这一点。我们研究了最先进的跨媒体属性,以确定受众动机是如何设计的,以确保受众从一个媒体平台过渡到另一个平台。复杂的故事过渡,或“桥梁”,是跨媒体特许经营复杂性增加的结果,用更广泛的多中心方法挑战传统的单中心“帐篷方法”。在多中心模型中,复杂性不是通过与一个帐篷的连接来管理的,而是作为故事情节、故事世界和人物桥梁的混合体,它们与传统帐篷媒介的关系具有不同的复杂性。
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引用次数: 0
The Painting that Leapt Through Time: Popularized High Art on Screen 跨越时间的绘画:在屏幕上普及的高级艺术
IF 0.2 Pub Date : 2022-05-01 DOI: 10.5325/jasiapacipopcult.7.1.0051
M. Thurner
ABSTRACT:Much high art of the twenty-first century is influenced by popular culture and, conversely, high art often finds its way into representation in popular culture media to varying levels and degrees. An example of this is the anime The Girl Who Leapt through Time, which uses a fictional artwork to significantly drive a narrative arc within the plot situating the important action within the museum environment. The artwork is both a signifier of the film's central themes of loss, memory, and a representation of humanities creative impulse. The painting is explored via art formalist means and as metaphor to outline a speculative museology of the high art object inside and outside of the bounds of the particularity of the physical museum. This analysis and discursive treatise probes the importance of the interplay of "high" art and popular culture in a contemporary paradigm and the broader concern of art as bound to the human experience.
摘要:21世纪的高雅艺术受到流行文化的影响,反过来,高雅艺术也常常在不同程度上通过流行文化媒介呈现出来。这方面的一个例子是动画《穿越时空的女孩》,它使用了一个虚构的艺术作品来推动故事情节的发展,将重要的行动置于博物馆环境中。艺术作品既是电影失去、记忆的中心主题的象征,也是人文创作冲动的代表。这幅画是通过艺术形式主义的手段进行探索的,并作为隐喻,勾勒出一种投机性的博物馆学,即在实体博物馆的特殊性界限内外的高级艺术对象。这篇分析和论述性的论文探讨了“高级”艺术和流行文化在当代范式中的相互作用的重要性,以及艺术与人类经验相结合的更广泛的关注。
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引用次数: 0
Interview with Martin Jay 周专访
IF 0.2 Pub Date : 2021-11-01 DOI: 10.5325/jasiapacipopcult.6.2.0334
S. Gandesha
doi: 10.5325/jasiapacipopcult.6.2.0334 In this interview, which took place by email in the summer of 2021, Samir Gandesha engages in a discussion with Martin Jay, UC Berkeley, one of the preeminent US intellectual historians since the 1980s and author of the ground-breaking Dialectical Imagination: A History of the Frankfurt School and the Institute of Social Research 1923–1950 (1973), which was followed by other important books on totality, ocularcentrism, experience, and lying in politics. The result is in a wide-ranging philosophical (aesthetic and political) discussion of a variety of topics, including the Frankfurt School and the trajectory of critical theory, the rise and importance of social media platforms, ensuing the digitalization and commodification of the life-world, “algorithmic populism” and “cancel culture,” as well as the role of art between theory and criticism.
doi: 10.5325 / jasiapacipopcult.6.2.0334在这次采访中,通过电子邮件发生在2021年的夏天,萨米尔Gandesha参与讨论与马丁杰伊,加州大学伯克利分校,一个杰出的美国知识分子的历史学家自1980年代和作者开创性的辩证的想象:法兰克福学派的历史和社会研究所1923 - 1950(1973),其次是其他重要的全部书籍,ocularcentrism,经验,躺在政治。结果是对各种主题进行了广泛的哲学(美学和政治)讨论,包括法兰克福学派和批判理论的轨迹,社交媒体平台的兴起和重要性,随之而来的生活世界的数字化和商品化,“算法民粹主义”和“取消文化”,以及艺术在理论和批评之间的作用。
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引用次数: 0
期刊
Journal of Asia-Pacific Pop Culture
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