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THE ANALYSIS OF LEADERSHIP CHARACTER OF SNOW QUEEN OF ARENDELLE IN DISNEY MOVIE “FROZEN” 迪士尼电影《冰雪奇缘》中阿伦黛尔冰雪女王的领导性格分析
Pub Date : 2019-02-14 DOI: 10.34010/APOLLO.V8I1.2107
Geralda A. Lay X. F. Soares
Animated movie "Frozen" tells the story of the adventures of a girl named Anna and her friends against Snow Queen. Snow Queen act coused, freezing in the whole empire and the people suffer from the cold. Snow Queen is actually anna’s sister named Elsa. However, in  this story is not to discuss about the adventures of Anna against her sister Elsa, but will discuss the character of Elsa. Character is a person depicted  in a narrative or drama. Elsa’s character as a princess of the kingdom  in Arendelle is a authoritative, loving, coward and insecure. But on the other hand, as the Snow Queen character she was variably, she is assertive and daring. we know that the attitude and character are very important to describe a certain person, if someone does not have the character that he just became him, nobody. A leader should have the attitude and character of it own self to lead the group, nation or kingdom  so that the people in the country or the kingdom prosper.
动画电影《冰雪奇缘》讲述了一个名叫安娜的女孩和她的朋友们对抗白雪皇后的冒险故事。白雪皇后的举动引起了整个帝国和人民的严寒。白雪皇后其实是安娜的妹妹,名叫艾尔莎。然而,在这个故事中并不是要讨论安娜对她妹妹艾尔莎的冒险,而是要讨论艾尔莎的性格。人物是在叙事或戏剧中描绘的人。在《阿伦黛尔》中,艾莎作为王国的公主是一个权威的、有爱心的、懦弱的、没有安全感的人。但另一方面,作为白雪皇后的角色,她是多变的,她是自信和大胆的。我们知道,态度和性格对于描述一个人是非常重要的,如果一个人没有他刚刚成为他的性格,没有人。一个领导者应该有自己的态度和性格来领导团队,国家或王国,使国家或王国的人民繁荣昌盛。
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引用次数: 0
SYDNEY CARTON AS A SUBJECT AND OBJECT IN A TALE OF TWO CITIES NOVEL 在《双城记》小说中,悉尼·卡登既是主体又是客体
Pub Date : 2018-08-14 DOI: 10.34010/apollo.v7i2.2090
J. Juanda
The article entitled “Sydney Carton character’s as a Subject and Object in A Tale of Two Cities novel” analyzes a character named Sydney Carton who has important role in a story who is becoming subject and object during events in a story and they occur in the same time. This research uses narratology by Mieke Bal (2009) and focused on subject and object in actors element of element of fabula. This research is purposed to analyze Carton’s role for other characters in the story. To analyze those issues, qualitative method and descriptive analysis are used. This research shows that Carton’s position is significant when he plays the role. This research is significant because Carton has double position in one moment, as a subject that oppress object and as an object that oppressed by the subject.
这篇文章的题目是“《双城记》小说中悉尼·卡登作为主体和客体的角色”,分析了一个名叫悉尼·卡登的角色,他在一个故事中扮演着重要的角色,他在一个故事中的事件中成为主体和客体,并且这些事件同时发生。本研究采用了Mieke Bal(2009)的叙事学方法,重点研究了演员中的主体和客体。本研究的目的是分析卡登在故事中对其他人物的作用。为了分析这些问题,本文采用了定性和描述性的分析方法。本研究表明,卡尔顿在扮演这个角色时所处的位置是非常重要的。这一研究具有重要意义,因为卡尔顿在一个时刻具有双重地位,既是压迫客体的主体,又是被主体压迫的客体。
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引用次数: 0
DURATION IN HARRY POTTER AND THE DEATHLY HALLOWS 《哈利·波特与死亡圣器》中的时长
Pub Date : 2018-08-14 DOI: 10.34010/APOLLO.V7I2.2102
Wisnu Wardana
This research is regarding narrative in Harry Potter and The Deathly Hallows. Narrative has many ways to develop the narrative. One of them is duration. There are five possibilities, which suggest themselves. They are summary, ellipsis, scene, stretch and pause. In each possibility, they have different use of time. Qualitative method and descriptive analysis are used to analyze the data. The data are taken from Harry Potter and The Deathly Hallows. The theory used in this research is from Seymour Chatman (1978). Summary occurs when the time is cut short in story-time, complemented with durative verb and adverb. Ellipsis is happened when the discourse in the story is stopped yet the story-time keeps on going, abridging the story-time to the period which is already determined. Scene happens when the story-time and discourse-time run together using dialogue and overt physical actions of relatively short duration. Stretch is happened when discourse-time runs longer than story-time, using imagination to cut short the story-time and enter the discourse time. Pause is occurred when the story-time stops completely and discourse-time takes over, describing the event or characters.
这项研究是关于《哈利波特与死亡圣器》的叙事。叙事有很多发展叙事的方式。其中之一是持续时间。有五种可能性,不言自明。它们是总结、省略、场景、延伸和暂停。在每种可能性中,他们都有不同的时间利用方式。采用定性分析和描述性分析相结合的方法对数据进行分析。这些数据来自《哈利波特与死亡圣器》。本研究使用的理论来自Seymour Chatman(1978)。当故事时间被缩短时,结束语就会出现,并辅以进行动词和副词。当故事中的话语停止,而故事时间继续进行时,就会发生省略,将故事时间缩短到已经确定的时期。场景发生时,故事时间和话语时间一起运行,使用对话和明显的身体动作相对较短的持续时间。拉伸是指话语时间比故事时间长,用想象缩短故事时间,进入话语时间。当故事时间完全停止,话语时间取而代之,描述事件或人物时,就会出现停顿。
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引用次数: 0
INDIRECT SPEECH ACTS OF QUESTIONING IN GONE GIRL MOVIE SCRIPT: A STUDY OF PRAGMATICS 《消失的爱人》电影剧本中的间接言语提问行为:语用学研究
Pub Date : 2018-08-14 DOI: 10.34010/apollo.v7i2.2097
J. Juanda
The research entitled “Indirect Speech Acts of Questioning in Gone Girl Movie Script: A Study of Pragmatics” analyses kinds of speech acts that is used to convey question. However, this research only focuses on indirect speech acts that speaker used to convey their question. In the research, the writer uses the theory of Speech acts and speech event in Pragmatics and The Study of Language written by George Yule (1996, 2010). Yule reveals that based on the relationship between grammatical structure and the communicative function, sentence can be direct and indirect. Moreover, it also influences by context where the conversation takes place. The research uses descriptive method. The writer collected the data found in Gone Girl movie script and then analyzed the sentences that has a function to make question. After doing the analyses, it can be concluded that to convey their questions, people do not only use interrogative sentence, but also declarative sentence. This is called as indirect speech acts. Indirect speech acts happens when there is an indirect relationship between grammatical structure and its communicative function.
《消失的爱人》电影剧本中提问的间接言语行为:语用学研究》对表达问题的言语行为进行了分析。然而,本研究只关注说话人用来表达问题的间接言语行为。在研究中,作者运用了George Yule(1996, 2010)的《语用学》和《语言研究》中的言语行为和言语事件理论。Yule揭示了从语法结构与交际功能的关系来看,句子可以分为直接句和间接句。此外,它还受到对话发生的环境的影响。本研究采用描述性研究方法。作者收集了在《消失的爱人》电影剧本中找到的数据,然后分析了具有提问功能的句子。经过分析,可以得出结论,人们在表达问题时,除了使用疑问句外,还会使用陈述句。这被称为间接言语行为。间接言语行为发生在语法结构与其交际功能之间存在间接关系的情况下。
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引用次数: 0
ENTERTAINMENT SHOW IN TELEVISION AS AUTHORIZER’S HEGEMONY TOOL IN “MOCKINGJAY’ NOVEL 《嘲笑鸟》小说中电视娱乐节目作为授权者的霸权工具
Pub Date : 2018-08-14 DOI: 10.34010/apollo.v7i2.2095
J. Juanda
This article analyzes about television as medium to do hegemony which is executed by President Alma Coin, one of authorizers in “Mockingjay” novel which is the focus of the performer of hegemony in this article. Coin is the authorizer of District 13—outcast region of a state named Panem. She wants to overthrow President Coriolanus Snow from his position as the authorizer of Panem. To do her hegemony, Coin ignites uprising movement by using Katniss Everdeen as Mockingjay—face of the uprising—and make Propos—propaganda spots—which is broadcasted to all over Panem through television. Katniss is used by Coin as puppet to deliver her government speeches because Katniss has huge influence in Panem. Coin also makes Propos which contains footage videos of Snow’s cruel authorization which will doctrine Panem subjects and lead them into their belief alteration to Coin as a purpose. This article uses qualitative descriptive method to analyze television which is used as medium of authorizer’s hegemony in “Mockingjay” novel. The result of this article shows that television certainly can be a medium of authorizer, in this case is Coin, to do hegemony. Coin makes Propos and broadcasts it in television which aims to impose her political opponent, Snow, and to earned the whole Panem subjects’ voice. In addition, Coin also uses Katniss as the main star of her Propos because of the influence that Katniss has.
本文分析了小说《嘲笑鸟》的作者之一阿尔玛·科因总统在电视媒介上实施的霸权主义,这是本文霸权主义的实施者。Coin是第13地区的授权人,该地区是一个名为帕纳姆的州的被遗弃地区。她想把科利奥兰纳斯·斯诺总统从施惠国授权人的位置上推翻。为了实现她的霸权,柯恩利用凯特尼斯·伊夫狄恩作为起义的代言人,点燃了起义运动,并制作了宣传广告,通过电视向整个帕纳姆播放。凯特尼斯被Coin用作傀儡来发表她的政府演讲,因为凯特尼斯在帕纳姆有巨大的影响力。科因还制作了《提议》,其中包含了斯诺残忍授权的视频片段,这将教导帕纳姆臣民,并引导他们以科因为目的改变信仰。本文采用定性描述的方法分析了电视在《嘲笑鸟》小说中作为授权者霸权的媒介。本文的研究结果表明,电视当然可以作为一种媒介的授权者,在这种情况下是硬币,做霸权。科因制作了《提案》,并在电视上播出,目的是向她的政治对手斯诺施压,并赢得整个帕纳姆臣民的声音。此外,由于Katniss的影响力,Coin也使用Katniss作为她的Propos的主要明星。
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引用次数: 0
NEOLOGISME MENGGUNAKAN AKRONIM DAN ABREVIASI DALAM DOTA 2 新生理学在DOTA 2中使用首字母缩写和衰减
Pub Date : 2018-08-14 DOI: 10.34010/APOLLO.V7I2.2104
W. Aji
Every human being in this world certainly uses a language as communication. In this modern era, there are so many media that provide the means to communicate each other. It’s through social networks such as Facebook or Twitter, or using a cell phone that at this moment there are so many softwares for chatting and SMS. With the Internet in this modern era, the development of language increase rapidly. The created of a new word and language makes the language more variety. Same is in the online games that are widespread recently, that’s easy to find a new words and languages in online games. But not least people do not understand the definition that word. In this research entitled “Neologism using acronyms and abbreviations in DOTA 2” will discusses about the formations of words or meanings using neologism theory in DOTA 2. DOTA 2 is a multiplayer online game that developed by Valve company. There are a lot of new words using the form acronym and abbreviation. This phenomenon is very interesting to discuss in this article because that new language not only used in the game but also used in daily activity by gamer.  
在这个世界上,每个人都使用一种语言作为交流。在这个现代时代,有如此多的媒体提供了相互交流的手段。通过Facebook或Twitter这样的社交网络,或者使用手机,现在有这么多的聊天和短信软件。随着互联网在这个现代时代,语言的发展迅速增加。新单词和新语言的创造使语言更加多样化。同样的,在最近流行的网络游戏中,很容易在网络游戏中发现新的单词和语言。但最重要的是人们不理解这个词的定义。本文以《dota2中使用首字母缩略词的新词》为主题,探讨了《dota2》中使用新词理论形成的词语或意义。DOTA 2是一款由Valve公司开发的多人在线游戏。有很多新单词使用的形式是首字母缩略词和缩写。在本文中讨论这种现象非常有趣,因为这种新语言不仅用于游戏中,也用于玩家的日常活动中。
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引用次数: 1
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Apollo Project: Jurnal Ilmiah Program Studi Sastra Inggris
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