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PvmLinda: integration of two different computation paradigms PvmLinda:两种不同计算范式的集成
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367041
V. De Florio, F. Murgolo, V. Spinelli
As is well known, a parallel program is conceivable by means of a mixture of three computational models i.e., message passing, distributed data structures, and live data structures. Even though these models could be theoretically used for the design of one application, their current implementations can't be easily interfaced to each other. The PvmLinda project aims to create a tool which gives the designer a single product which embeds two computational paradigms, namely message passing and live data structure; the result is a new computational environment where the paradigms can be used in a fully integrated way.<>
众所周知,并行程序可以通过三种计算模型的混合来实现,即消息传递、分布式数据结构和实时数据结构。尽管这些模型理论上可以用于一个应用程序的设计,但它们当前的实现不能很容易地相互连接。PvmLinda项目旨在创建一个工具,为设计师提供一个嵌入两种计算范式的单一产品,即消息传递和实时数据结构;结果是一个新的计算环境,在这个环境中,范式可以以一种完全集成的方式使用。
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引用次数: 5
Toward a tool for automatic implementation of parallel image processing applications 一个面向自动实现并行图像处理应用的工具
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367055
S. Cartier, P. Fiorini, B. Hoeltzener-Douarin, E. Pissaloux
This paper describes a research proposal related to the design of parallel software for image processing. The proposal focuses on the design of a tool, which generates the best implementation of a given application taking into account different parallel programming models available on different parallel (heterogeneous) computers. All steps needed for the automatic mapping of applications are presented.<>
本文介绍了一种与图像处理并行软件设计相关的研究方案。该建议侧重于工具的设计,该工具考虑到不同并行(异构)计算机上可用的不同并行编程模型,生成给定应用程序的最佳实现。给出了应用程序自动映射所需的所有步骤。
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引用次数: 1
Problems on routing bounded distance assignments in hypercubes 超立方体中有界距离分配的路由问题
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367085
N. Bagherzadeh, M. Dowd
The problem of whether an assignment in the hypercube H/sub n/, where the distance from the source to the destination is bounded, can be routed with minimum distance and bounded congestion is considered. It is shown that this is so, if assignments of given "type" can be so routed. Of particular interest is whether for distance 3 and fixed type, minimum distance and congestion 1 can be obtained. This is shown for n/spl les/6; on the other hand the method suggests possible counter examples. Also, it is shown that distance 2 permutations in H/sub 4/ have congestion 1 routings.<>
考虑了源到目的的距离有界的超立方体H/sub / n/中的分配能否以最小距离和有界拥塞进行路由的问题。如果给定“类型”的赋值可以如此路由,则证明了这一点。特别感兴趣的是,对于距离3和固定类型,是否可以获得最小距离和拥塞1。这显示在n/spl /6;另一方面,该方法提出了可能的反例。此外,还显示了H/sub /中的距离2排列具有拥塞1路由。
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引用次数: 0
Mapping iterative algorithms onto processor arrays by the use of Petri Net models 利用Petri网模型将迭代算法映射到处理器阵列上
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367083
K. Karagianni, E. Kyriakis-Bitzaros, T. Stouraitis
In this paper, Petri Nets (PNs) are used for deriving efficient mapping transformations of a wide class of algorithms to processor arrays. In the proposed methodology, given an algorithm and the interconnections of the processor array, two PNs are constructed: one that is related to the algorithm and one that is related to the processor array. The former PN models the execution of the algorithm and differs drastically from the common data-flow methods. Based on properties of PNs and on the reachability tree analysis technique, a theorem is given, through which the two PN model suggest all possible ways of implementing the algorithm by the processor array.<>
在本文中,Petri网(PNs)被用于推导一类广泛的算法到处理器阵列的有效映射变换。在提出的方法中,给定算法和处理器阵列的互连,构建两个pn:一个与算法相关,另一个与处理器阵列相关。前者对算法的执行进行建模,与常用的数据流方法有很大的不同。根据PN的性质和可达树分析技术,给出了一个定理,通过该定理,两个PN模型给出了处理器阵列实现该算法的所有可能方法。
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引用次数: 0
Performance optimization on low-cost cellular array processors 低成本蜂窝阵列处理器的性能优化
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367061
A. Broggi
A massively parallel architecture is composed of a high number of processing elements (PE), but seldom a 1:1 mapping between the PEs and the data set can be achieved. To overcome this problem, a processor virtualization mechanism is needed. This work provides a theoretical study on performance optimization in the specific virtualization process used when a small amount of memory is associated to each PE. Moreover, this paper presents an algorithm for performance optimization and for the determination of the maximum processing speed on low-cost cellular array processors implementing the above mentioned visualization mechanism. These considerations are then used to improve the execution of morphological image processing tasks on the first hardware prototype of the special-purpose cellular array processor PAPRICA.<>
大规模并行架构由大量处理元素(PE)组成,但PE和数据集之间很少能实现1:1的映射。为了克服这个问题,需要一个处理器虚拟化机制。这项工作提供了一个关于特定虚拟化进程的性能优化的理论研究,当少量内存与每个PE相关联时。此外,本文还提出了一种在低成本蜂窝阵列处理器上实现上述可视化机制的性能优化和最大处理速度确定算法。然后将这些考虑因素用于改进专用细胞阵列处理器PAPRICA. b>的第一个硬件原型上形态学图像处理任务的执行
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引用次数: 11
Polygonal approximation of image contours on parallel machines 并行机器上图像轮廓的多边形逼近
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367065
N. Scarabottolo, D. Sorrenti
In this paper, we present the parallel implementation of an algorithm for polygonal approximation of image contours-one of the steps involved in image processing for two-dimensional machine vision. The proposed algorithm proved to be a very good compromise between performance-typical of fast, scan-along (i.e., single-pass) algorithms-and quality-usually maximized by slow, iterative algorithms. A challenging task has been the implementation of this algorithm on a distributed-memory MIMD machine, constituted by a transputer network, since the necessity of considering data from a "global" point of view tends to overcharge the inter-processor communication structure. The proposed implementation of such an algorithm led to a satisfactory behaviour on small number of processing nodes, but showed also the need of a sophisticated protocol for information interchange among processing nodes, in order to overcome scalability limits.<>
在本文中,我们提出了一种图像轮廓多边形逼近算法的并行实现,这是二维机器视觉图像处理的一个步骤。所提出的算法被证明是性能(典型的快速、沿扫描(即单遍)算法)和质量(通常由缓慢、迭代算法最大化)之间的一个非常好的折衷。一项具有挑战性的任务是在由转发器网络构成的分布式存储器MIMD机器上实现该算法,因为从“全局”角度考虑数据的必要性往往会使处理器间通信结构负担过重。这种算法的实现在少数处理节点上产生了令人满意的行为,但也表明需要一种复杂的协议来处理节点之间的信息交换,以克服可扩展性的限制。
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引用次数: 4
A dynamic analysis system for textured images using multiprocessors 基于多处理器的纹理图像动态分析系统
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367056
J. You, E. Pissaloux, H. Cohen, P. Bonnin
Vision computing involves the execution of a large number of operations on large sets of structured data. The need for very high speed processing in image processing means parallel architectural solutions have to be explored. In this paper we propose the development of a dynamic texture analysis system using a multiprocessor system MEAP. The project is aimed to recognize and delineate the texture of image regions with robustness and reliability at less computation cost. Based on the successful prototype texture analysis system previously implemented sequentially by us, the system is expected to be flexible for parallel extension with a multiprocessor. The dynamic approach detailed involves a mask tuning scheme for the establishment of a rotational and scale invariant texture classification system in parallel.<>
视觉计算涉及对大量结构化数据集执行大量操作。图像处理对高速处理的需求意味着必须探索并行架构解决方案。在本文中,我们提出了一个基于多处理器系统MEAP的动态纹理分析系统。该项目旨在以较少的计算成本,鲁棒性和可靠性地识别和描绘图像区域的纹理。在我们之前成功实现的纹理分析原型系统的基础上,该系统有望具有多处理器并行扩展的灵活性。详细介绍了一种用于并行建立旋转和尺度不变纹理分类系统的掩模调谐方案
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引用次数: 1
MPCS prototyping using deterministic simulation 使用确定性仿真的MPCS原型
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367048
J. Stromboni, L. Kwiatkowski
In order to achieve satisfactory utilization of a massively parallel computer (MPC), one needs to consider at once the potential parallelism in the massively parallel algorithm (MPA), the method for implementation, and the MPC architecture and operating modes. The prototyping tool presented, gathers in a unique frame some specific means for simulation, mapping, scheduling, performance prediction and cost evaluation, to assist the initial choices during the design process of massively parallel applications. Some of the prototyping functions are experimented with and several architectural parameters are varied as an illustration of the prototyping process.<>
为了使大规模并行计算机(MPC)得到满意的利用,需要同时考虑大规模并行算法(MPA)的潜在并行性、实现方法以及MPC的体系结构和运行模式。所提出的原型设计工具将仿真、绘图、调度、性能预测和成本评估等具体手段集合在一个独特的框架中,以辅助大规模并行应用设计过程中的初始选择。实验了一些原型功能,并改变了几个架构参数,作为原型过程的说明。
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引用次数: 0
Communication techniques for a self-timed massively parallel architecture 自定时大规模并行架构的通信技术
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367092
R. Hogg, D. Lloyd, W. I. Hughes
A self-timed bit-serial massively parallel architecture is currently being developed to behave correctly independent of intra- and inter-module delays. The self-timed approach abolishes the global clock thus overcoming the limitations associated with global control. These limitations include problems of fixed processing time, clock skew and restricted scalability. This paper introduces self-timed design techniques promoting bit-serial elastic control and data communication in scalable array architectures. A number of different design techniques are introduced and evaluated on a cost, performance basis using the bit-serial Self-Timed Single Instruction Systolic Array (ST-SISA) as a research vehicle.<>
目前正在开发一种自定时位串行大规模并行架构,以正确地独立于模块内和模块间的延迟。自定时方法取消了全局时钟,从而克服了与全局控制相关的限制。这些限制包括固定的处理时间、时钟倾斜和受限的可伸缩性问题。本文介绍了在可扩展阵列体系结构中促进位串行弹性控制和数据通信的自定时设计技术。介绍了许多不同的设计技术,并以比特串行自定时单指令收缩阵列(ST-SISA)为研究工具,在成本和性能的基础上进行了评估。
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引用次数: 3
On the parallel execution of combinatorial heuristics 论组合启发式算法的并行执行
Pub Date : 1994-05-02 DOI: 10.1109/MPCS.1994.367049
C. Papadopoulos
The effectiveness of combinatorial search heuristics, such as genetic algorithms (GA), is limited by their ability to balance the need for a diverse set of sampling points with the desire to quickly focus search upon potential solutions. One of the methods often used to address this problem is to simulate the theory of punctuated equilibria in the GA. The GA introduced uses the basic premises derived from punctuated equilibria, but hopes to remedy the problems associated with sudden introduction of new genetic material by relying upon a much greater degree of distribution and an overlapping population architecture. Presented here is a description and preliminary empirical test results of a massively distributed parallel genetic algorithm (mdpGA).<>
组合搜索启发式的有效性,如遗传算法(GA),受到它们平衡不同采样点集的需求与快速集中搜索潜在解决方案的愿望的能力的限制。解决这一问题的常用方法之一是模拟遗传算法中的间断均衡理论。引入的遗传算法使用了间断平衡的基本前提,但希望通过依赖更大程度的分布和重叠的种群结构来补救与突然引入新遗传物质相关的问题。本文给出了一种大规模分布式并行遗传算法(mdpGA)的描述和初步实证测试结果。
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引用次数: 1
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专用汽车
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